Camera mapping in octane works ok if you simply want to match a static background plate. But a lot of the time camera mapping is used to create a 3D scene where the camera moves through the mapped planes.
examples here :
https://www.youtube.com/watch?v=6UtSEt0r8Dw
https://www.youtube.com/watch?v=d6t6MQxEyys
this is something you can do in almost all renderers in 3dsmax (even in after effects and apple motion). Currently the camera map function in Octane is always 'live' hence there is no way to 'lock' the projection to the geometry in the scene. I simply want to create a few walls, floor and have octane project the geometry onto them so I can then move the camera through it. As far as I caa see this already works in other apps like cinema 4D with octane.
I wouldn't think this was too hard to achieve as octane is doing half the work already. It projects an image perfectly onto the geometry, just currently recaculcates every time the camera moves. Perhaps we could have a tickbox that says 'capture projection' or something similar, so we can choose to lock it when it's right.