ambient occlusion texture ?

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ambient occlusion texture ?

Postby HHbomb » Fri May 05, 2017 11:28 am

HHbomb Fri May 05, 2017 11:28 am
Hi,
sorry if it had been already asked :
- Added Ambient Occlusion Texture for Direct light Kernel (color / value), replace environment color when used
How to ?
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Re: ambient occlusion texture ?

Postby paride4331 » Fri May 05, 2017 12:01 pm

paride4331 Fri May 05, 2017 12:01 pm
Hi HHbomb,
AO texture allows you to specify an ambient occlusion texture which will then be used for the AO calculation instead of the environment.
If AO texture is off the environment is used instead (as before).
E.g. This is useful to get rid of the blue tint on white walls caused by the blue sky (OctaneDayLight)
image >> top: no AO ambient texture, bottom: white AO ambient texture)
Regards
Paride
Attachments
ao_texture.png
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Re: ambient occlusion texture ?

Postby HHbomb » Fri May 05, 2017 12:48 pm

HHbomb Fri May 05, 2017 12:48 pm
Thanks Paride. My question was more How can this be done in max...
I found it... not obvious when "none" is selected...
Attachments
Ao1.jpg
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Re: ambient occlusion texture ?

Postby paride4331 » Fri May 05, 2017 3:27 pm

paride4331 Fri May 05, 2017 3:27 pm
Hi HHbomb,
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01.jpg
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