Hey All,
I am usually using png images with alpha channel for my projects. Which works great.
The only problem is, the octane converter tool, always creates materials that use "RGB Image" as a Map for the Opacity Channel. And this does not work.
So I manually have to change all the Materials to "Alpha Image"-Maps to fix it.
Does anyone know a fix for this? (I am using octane 2.20 (and no, unfortunately, I can't upgrade since I am using 3dsmax2011)).
Best would be a short maxscript that simply converts all "RGB Image" Maps to "Alpha Image"-Maps but keeps the filepath. Has anyone ever solved this / made a script for this?
Thanks!