Hi, I am trying to figure out how the medium radius works. As it says in manual If a medium (either absorption or scattering) is specified, this controls the radius of the “virtual” sphere created around the camera when the medium is applied
So it should be same as if setting sphere with inverted normals manually around the camera, and controlling its radius to set distance of how far the fog will start from camera. But when I increase medium radius my scene fills up with dense fog, instead of getting further from camera, the more I increase the radius the more scene gets filled with fog, and nothing happens to starting distance.
Maybe I do something wrong, any ideas?