Environment - Medium Radius

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Environment - Medium Radius

Postby tamerkseniya » Thu Feb 16, 2017 11:44 pm

tamerkseniya Thu Feb 16, 2017 11:44 pm
Hi, I am trying to figure out how the medium radius works. As it says in manual If a medium (either absorption or scattering) is specified, this controls the radius of the “virtual” sphere created around the camera when the medium is applied

So it should be same as if setting sphere with inverted normals manually around the camera, and controlling its radius to set distance of how far the fog will start from camera. But when I increase medium radius my scene fills up with dense fog, instead of getting further from camera, the more I increase the radius the more scene gets filled with fog, and nothing happens to starting distance.

Maybe I do something wrong, any ideas?
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Re: Environment - Medium Radius

Postby tamerkseniya » Fri Feb 17, 2017 8:32 am

tamerkseniya Fri Feb 17, 2017 8:32 am
Hello! is there anyone? :)
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Re: Environment - Medium Radius

Postby paride4331 » Fri Feb 17, 2017 8:50 am

paride4331 Fri Feb 17, 2017 8:50 am
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Re: Environment - Medium Radius

Postby tamerkseniya » Fri Feb 17, 2017 9:15 am

tamerkseniya Fri Feb 17, 2017 9:15 am
Thank you for answer!

Now I see that I didn't understand correctly the use of medium radius. In this case, I still have a problem.
How can I control the distance of fog from camera. Lets say objects 5 meter close to camera are not in fog and have clear vision, but objects further then 5 m are in fog?

Edit: I attach screen shots of what I try to explain. Is there a parameter controlling this?
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manual fog.jpg
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Re: Environment - Medium Radius

Postby paride4331 » Fri Feb 17, 2017 10:03 am

paride4331 Fri Feb 17, 2017 10:03 am
Hi tamerksenya,
In daylight, the fog starts from the camera, if you want a fog away from the camera, you have to make a cube fog at the distance you want.
Attached a scene file and a screenshot to set the fog density.
Regards
Paride
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01.jpg
fog.rar
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Re: Environment - Medium Radius

Postby Singlebit » Sat Jul 08, 2017 1:06 pm

Singlebit Sat Jul 08, 2017 1:06 pm
Hello. I see that the fog has almost the same density in all distances from camera. What I do wrong? I try to setup the settings for near objects were seen clearly and in 500 meters they disappeared in the fog.
It is the best I can do now.
May be it can be done only with previous method from paride4331?
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2017-07-08_19-50-39.png
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Re: Environment - Medium Radius

Postby paride4331 » Mon Jul 10, 2017 7:55 am

paride4331 Mon Jul 10, 2017 7:55 am
Hi singlebit,
Are you sure 3dsMax unit of measure is in meters in your scene?
That said, if you want to have an object in the foreground "out of the fog" you have to use a "cube" with medium fog and place it where you want the fog begins.
Regards
Paride
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01cub.jpg
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Re: Environment - Medium Radius

Postby coilbook » Wed Jul 12, 2017 7:14 pm

coilbook Wed Jul 12, 2017 7:14 pm
paride4331 wrote:Hi singlebit,
Are you sure 3dsMax unit of measure is in meters in your scene?
That said, if you want to have an object in the foreground "out of the fog" you have to use a "cube" with medium fog and place it where you want the fog begins.
Regards
Paride

what if my scene is in inches but has accurate dimensions do i steel need to set medium radius where 1 equals 1 meter? or 1 is now 1 inch in daylight settings Thank you
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Re: Environment - Medium Radius

Postby paride4331 » Thu Jul 13, 2017 7:37 am

paride4331 Thu Jul 13, 2017 7:37 am
Hi coilbook,
1= 1 meter
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Re: Environment - Medium Radius

Postby Singlebit » Sat Sep 30, 2017 4:40 am

Singlebit Sat Sep 30, 2017 4:40 am
Thank you, paride4331. I opened your scene in 3Ds Max, but scattering box draws dark line at the intersection with objects. Wat is wrong?
2017-09-30_07-38-09.png
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