I see this is doable in cinema 4d but can find nothing about it inside 3dsmax on the manuals page. Ive done a search on the forums too and there doesn't seem to be a default way to do this. Can only find 2 posts which haven't really helped me.
Can someone at Otoy please do a basic tutorial on this? The 2 posts on here show one creating a black pyramid with a light in the top, the other simply using a diffuse texture on a plane with a texture emission. However I cant follow these steps and get anything to work properly. I can get my plane to emit a texture on it's surface fine, but it just emits a gentle colour onto my scene and not an image projection. Playing with the size of the plane and trying random projection modifiers but has not helped me, probably because I'm just guessing at how to do this.
Id really appreciate someone talking through a basic tutorial about this inside max.
thanks
PS why again does this seem so much more simple in cinema 4d? jump to about 24 mins in here...
https://vimeo.com/126014404
In the light properties in cinema 4d there is an option of texture projection - also projection modifiers that seem to work as expected. In max Im create diffuse texture but not getting the same results.