All we know, that in fresh Octane build we can use "emission" property for diffuse material.
But
It can not being managed in 3ds max! Or i cannot find where.
Also, beloved max's "standard material" doesn't know anything about photon emission.
So, the question is
how to bind emission properties to standard material?
The next question is
If it is impossible, why not to use some MR arch&design (for example) material, read it's parameters (were also are self-illumination properties) and translate it to ocatane or write to .ocs
So, any answers/ideas?