problem with camera

Forums: problem with camera
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

problem with camera

Postby HHbomb » Fri May 03, 2013 2:11 pm

HHbomb Fri May 03, 2013 2:11 pm
Hello
When I render or live preview my scene, viewport and render don't match.
I have used perspective match max2014 tool, I don't know if it matters. (?)
Any idea ?
Attachments
cam pb.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Licensed Customer
 
Posts: 1307
Joined: Wed Jun 30, 2010 8:45 pm

Re: problem with camera

Postby Karba » Fri May 03, 2013 9:59 pm

Karba Fri May 03, 2013 9:59 pm
HHbomb wrote:Hello
When I render or live preview my scene, viewport and render don't match.
I have used perspective match max2014 tool, I don't know if it matters. (?)
Any idea ?


Do you use lens shift?
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: problem with camera

Postby HHbomb » Mon May 06, 2013 5:03 pm

HHbomb Mon May 06, 2013 5:03 pm
hello Karba,
no I use standard camera (free camera)... no modifier on it.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Licensed Customer
 
Posts: 1307
Joined: Wed Jun 30, 2010 8:45 pm

Re: problem with camera

Postby Karba » Mon May 06, 2013 8:27 pm

Karba Mon May 06, 2013 8:27 pm
HHbomb wrote:hello Karba,
no I use standard camera (free camera)... no modifier on it.


There are lens shifts in octane render settings. You could accidentally change it.
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: problem with camera

Postby HHbomb » Fri May 10, 2013 9:02 am

HHbomb Fri May 10, 2013 9:02 am
Sorry, karba but I checked Render setup panel and not lens shift is applied...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Licensed Customer
 
Posts: 1307
Joined: Wed Jun 30, 2010 8:45 pm

Re: problem with camera

Postby bicket » Fri May 10, 2013 1:02 pm

bicket Fri May 10, 2013 1:02 pm
Right clic on the camera name in the viewport => Show Safe Frame ;) you'll see your geometry is cut.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
User avatar
bicket
Licensed Customer
Licensed Customer
 
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am

Re: problem with camera

Postby HHbomb » Fri May 10, 2013 1:17 pm

HHbomb Fri May 10, 2013 1:17 pm
sorry bicket, but as shown in my screenshol, safe frame is active...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
Licensed Customer
 
Posts: 1307
Joined: Wed Jun 30, 2010 8:45 pm

Re: problem with camera

Postby bicket » Fri May 10, 2013 1:20 pm

bicket Fri May 10, 2013 1:20 pm
you're right but the render frame doesn't match the viewport one...
As karba says lenshift is another option.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
User avatar
bicket
Licensed Customer
Licensed Customer
 
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: No registered users and 22 guests

Sat Apr 27, 2024 12:20 pm [ UTC ]
cron