A bump map should have a small gradient between the black and white area, it has effect in places where there is a gradient in the image. The normal map is wrong, there is no way another renderer would render this correctly (at least not when used as a normal map). It should be blue (#8080FF) except for the transition between the board and battens. One of the areas will have a pinkish color while the other is more cyan.
And finally while you can simulate some relief with bump maps or normal maps, but you can't really simulate battens. To render this properly you have to convert the battens to real geometry.
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Roeland
BKEicholtz wrote:Thanks again... But I cannot get relief!
I assume that I am doing something wrong in the creation of the normal. The only thing I have been able to achieve is a 1/16" bump when I use bump. Normal remains flat.
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