How Can I Get Good Bump?

Forums: How Can I Get Good Bump?
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

How Can I Get Good Bump?

Postby BKEicholtz » Wed May 01, 2013 4:28 pm

BKEicholtz Wed May 01, 2013 4:28 pm
I have been getting beat up for a while on this, so I am hoping someone can help. I was more familiar with V-Ray & I could easily achieve Board & Batten siding. However, I cannot get a good bump.. I just get different color tones where the battens should be. (See attached image) I tried bump, but it could only give me about 1/16" distinction. I have attached my settings and images.. I would greatly appreciate any assistance!!
Attachments
B-B_Siding_Normal_JPG.jpg
My normal image
B-B_Siding_Normal_JPG.jpg (5.99 KiB) Viewed 3085 times
B-B_Siding.jpg
Original texture for scale of bump
B-B_Siding.jpg (7.64 KiB) Viewed 3085 times
MaterialEditor-2.JPG
My normal settings
MaterialEditor-1.JPG
My material settings
Board-Batten_Attempt.JPG
The flat rendering result that I do not want.
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
BKEicholtz
Licensed Customer
Licensed Customer
 
Posts: 80
Joined: Tue Dec 07, 2010 11:14 pm

Re: How Can I Get Good Bump?

Postby roeland » Wed May 01, 2013 9:32 pm

roeland Wed May 01, 2013 9:32 pm
A bump map should have a small gradient between the black and white area, it has effect in places where there is a gradient in the image. The normal map is wrong, there is no way another renderer would render this correctly (at least not when used as a normal map). It should be blue (#8080FF) except for the transition between the board and battens. One of the areas will have a pinkish color while the other is more cyan.

And finally while you can simulate some relief with bump maps or normal maps, but you can't really simulate battens. To render this properly you have to convert the battens to real geometry.

--
Roeland
User avatar
roeland
OctaneRender Team
OctaneRender Team
 
Posts: 1811
Joined: Wed Mar 09, 2011 10:09 pm

Re: How Can I Get Good Bump?

Postby BKEicholtz » Wed May 01, 2013 10:24 pm

BKEicholtz Wed May 01, 2013 10:24 pm
A bump map should have a small gradient between the black and white area, it has effect in places where there is a gradient in the image. The normal map is wrong, there is no way another renderer would render this correctly (at least not when used as a normal map). It should be blue (#8080FF) except for the transition between the board and battens. One of the areas will have a pinkish color while the other is more cyan.

And finally while you can simulate some relief with bump maps or normal maps, but you can't really simulate battens. To render this properly you have to convert the battens to real geometry.

--
Roeland


Thanks, Roeland, I appreciate the response. In hindsight, I may have used VRAY displacement in the past. I have attached another normal. Is that what you are suggesting? I tried a number of softwares that create Normals from images - do you have one that you would recommend? Any other suggestions are greatly appreciated.
Attachments
B-B_Siding_Photoshop4.tif
B-B_Siding_Photoshop4.tif (958.54 KiB) Viewed 3054 times
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
BKEicholtz
Licensed Customer
Licensed Customer
 
Posts: 80
Joined: Tue Dec 07, 2010 11:14 pm

Re: How Can I Get Good Bump?

Postby roeland » Thu May 02, 2013 3:03 am

roeland Thu May 02, 2013 3:03 am
Yes, it would be something like this. If you apply this as a normal map you should see some fake relief on the wall.

--
Roeland
User avatar
roeland
OctaneRender Team
OctaneRender Team
 
Posts: 1811
Joined: Wed Mar 09, 2011 10:09 pm

Re: How Can I Get Good Bump?

Postby BKEicholtz » Thu May 02, 2013 12:03 pm

BKEicholtz Thu May 02, 2013 12:03 pm
Thanks again... But I cannot get relief! :roll:
I assume that I am doing something wrong in the creation of the normal. The only thing I have been able to achieve is a 1/16" bump when I use bump. Normal remains flat.
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
BKEicholtz
Licensed Customer
Licensed Customer
 
Posts: 80
Joined: Tue Dec 07, 2010 11:14 pm

Re: How Can I Get Good Bump?

Postby Karba » Thu May 02, 2013 10:51 pm

Karba Thu May 02, 2013 10:51 pm
BKEicholtz wrote:Thanks again... But I cannot get relief! :roll:
I assume that I am doing something wrong in the creation of the normal. The only thing I have been able to achieve is a 1/16" bump when I use bump. Normal remains flat.


Try to use such kind of texture
Attachments
BumpTextureView.jpg
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: How Can I Get Good Bump?

Postby BKEicholtz » Fri May 03, 2013 10:13 am

BKEicholtz Fri May 03, 2013 10:13 am
Thank you, Karba, I really appreciate the help. :) My main work is architectural design, but I am learning to be an artist like you, and the others in this forum... a few quick questions:

1) I see that somehow the soft texture edges conveys the height transition to the rendering engine. Please share with me the technique used to soften the edges. I imagine it is done with a brush in Photoshop?

2) I would need to make that soft edge very small so as to convey a 'sharp' edge. I imagine the rendering engine would not take issue with a narrow transition, as long as it is not stark black to white like I was attempting. Is my understanding correct?

3) It appears that you are using bump instead of normal. In the Octane video tutorial that I watched with the textured monkey faces, as well as some other online guides (when I was in self-help mode for 7 hrs) I learned that normals provide a more intense height transition. Is there a guideline as to when to use bump and when to use normals?

Thank you, again!
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
BKEicholtz
Licensed Customer
Licensed Customer
 
Posts: 80
Joined: Tue Dec 07, 2010 11:14 pm

Re: How Can I Get Good Bump?

Postby glimpse » Fri May 03, 2013 10:24 am

glimpse Fri May 03, 2013 10:24 am
download demo & try dDo & nDo2 from quixel
http://www.quixel.se - quite easy, but usefull tools.
these do speedup creation of various maps in PS.
check demos, amazing in action!

Cheers!
User avatar
glimpse
Licensed Customer
Licensed Customer
 
Posts: 3715
Joined: Wed Jan 26, 2011 2:17 pm

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: Google [Bot] and 21 guests

Sat Apr 27, 2024 7:14 am [ UTC ]