OctaneRender® for 3ds max® v1.12[Test]

Forums: OctaneRender® for 3ds max® v1.12[Test]
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

OctaneRender® for 3ds max® v1.12[Test]

Postby Karba » Fri Apr 05, 2013 2:40 am

Karba Fri Apr 05, 2013 2:40 am
Changes since 1.11

  • The sky color in new daylight system can be customized.
  • Glare and bloom from the sun retain correct brightness while rendering more samples per pixel.
  • Loading lots of very small meshes is more efficient.
  • Autofocus works after modifying the rendered geometry.
  • Environment light sampling works when disabling alpha shadows.
  • Using min_display_samples and subsampling with PMC works correctly.

This version requires video driver 301.42 or higher.

Limitations on old cards
The PMC kernel and the matte material options don't work on old graphics cards (GTX 2xx, compute model < 2.0).

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to download one archive for your 3ds max® version from the following download links:


3ds max® 2010: http://www.refractivesoftware.com/plugi ... _v1.12.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _v1.12.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _v1.12.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _v1.12.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: OctaneRender® for 3ds max® v1.12[Test]

Postby oguzbir » Fri Apr 05, 2013 2:46 am

oguzbir Fri Apr 05, 2013 2:46 am
Cheers mate..
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
oguzbir
Licensed Customer
Licensed Customer
 
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am

Re: OctaneRender® for 3ds max® v1.12[Test]

Postby emihich » Fri Apr 05, 2013 4:42 am

emihich Fri Apr 05, 2013 4:42 am
Thank you !
User avatar
emihich
Licensed Customer
Licensed Customer
 
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Re: OctaneRender® for 3ds max® v1.12[Test]

Postby snake12 » Fri Apr 05, 2013 4:42 am

snake12 Fri Apr 05, 2013 4:42 am
Thanks......
Cosmos II, Asrock 79 extreme 11, Intel i7-3930K 4.40 GHz, 32gb Ram Quad 2.400 OC., 2 Drives Intel SSd 520 240gb Raid 0, 1 Gtx 580 3 gb + 3 Gtx 590 4Gb.
snake12
Licensed Customer
Licensed Customer
 
Posts: 97
Joined: Sat Jun 25, 2011 7:21 am

Re: OctaneRender® for 3ds max® v1.12[Test]

Postby tonycho » Fri Apr 05, 2013 5:42 am

tonycho Fri Apr 05, 2013 5:42 am
Thanks Karba
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
User avatar
tonycho
Licensed Customer
Licensed Customer
 
Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia

Re: OctaneRender® for 3ds max® v1.12[Test]

Postby bicket » Fri Apr 05, 2013 7:00 am

bicket Fri Apr 05, 2013 7:00 am
Hi Karba and Octane Team

new sky model with sun size is great.
Thanks !
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
User avatar
bicket
Licensed Customer
Licensed Customer
 
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am

Re: OctaneRender® for 3ds max® v1.12[Test]

Postby Sauger » Fri Apr 05, 2013 7:28 am

Sauger Fri Apr 05, 2013 7:28 am
Thanks´s for the fast update :D
3x I7/16gb/GTX570/XFX5870/GTX Titan
Sauger
Licensed Customer
Licensed Customer
 
Posts: 111
Joined: Thu Feb 03, 2011 7:16 pm

Re: OctaneRender® for 3ds max® v1.12[Test]

Postby gabrielefx » Fri Apr 05, 2013 8:23 am

gabrielefx Fri Apr 05, 2013 8:23 am
thank you!

does 1.12 support 224 textures? Titan textures number?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
gabrielefx
Licensed Customer
Licensed Customer
 
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Re: OctaneRender® for 3ds max® v1.12[Test]

Postby Vanya » Fri Apr 05, 2013 9:18 am

Vanya Fri Apr 05, 2013 9:18 am
Thanks !

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
User avatar
Vanya
Licensed Customer
Licensed Customer
 
Posts: 161
Joined: Sun May 13, 2012 7:26 am
Location: Cyprus

Re: OctaneRender® for 3ds max® v1.12[Test]

Postby oguzbir » Fri Apr 05, 2013 9:27 am

oguzbir Fri Apr 05, 2013 9:27 am
gabrielefx wrote:thank you!

does 1.12 support 224 textures? Titan textures number?


gabriele,
I havent read or know that titan had larger texture limit.

In 1.12 Titan shows support a total of 232 textures so as gtx680's and other keplers. (144rgba+10rgb64+68grey+10grey16)
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
oguzbir
Licensed Customer
Licensed Customer
 
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Next

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: No registered users and 25 guests

Sat Apr 27, 2024 9:21 am [ UTC ]