OctaneRender® for 3ds max® v1.02[Test]

Forums: OctaneRender® for 3ds max® v1.02[Test]
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby Karba » Tue Jan 22, 2013 7:59 pm

Karba Tue Jan 22, 2013 7:59 pm
cfrank78 wrote:Can someone please fix that stupid problem with the fokus picker??????????????????????

I played with 3 projects and had to use the fokus picker and simply the sharpness was bad. its a complete guess play when you move the camera along a path ......and NOOOOOOOOOO - i can NOT use a bigger aperture. i need the depth of field. Hey Karba please fix those problem. Octane for 3ds max is USLESS like this and we payed for it!!

Going back now to 1.00 untill you fixed it.

And yeah - i am angry now cause i wasted lots of hours!

Chris!


I will fix that for the next release.
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby Karba » Tue Jan 22, 2013 8:02 pm

Karba Tue Jan 22, 2013 8:02 pm
merid888 wrote:hi karba, i cannot open the viewport octanerender into 3ds max, i have driver installed 310.90, using right now 2 gtx470, windows xp64 bits, add image and file .rar, 3ds max 2013 x64 and octanerender for max 1.02, standalone 1.03


Please check your licence activation.
What is your multiple GPU nvidia setting? multi-GPU mode should be disable.
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby Karba » Tue Jan 22, 2013 8:04 pm

Karba Tue Jan 22, 2013 8:04 pm
marcio_max wrote:Multiscatter is no working!!! Fix this, please! :o


It works :roll:
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby gueoct » Tue Jan 22, 2013 9:06 pm

gueoct Tue Jan 22, 2013 9:06 pm
suvakas wrote:I'm sure Camera correction modifier is not supported. It's a tricky thing to implement.
Use "LensShift" under Octane camera instead.
Point your camera directly to cam's target (so that cam Z = target Z) and then play with lens shift x/y values to get your verticals straight.


What still sucks is the fact that you don´t see the Shift effect in the Camera viewport..... :(
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
gueoct
Licensed Customer
Licensed Customer
 
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby merid888 » Wed Jan 23, 2013 12:05 am

merid888 Wed Jan 23, 2013 12:05 am
hi karba, i been used the plugin sunday without problem, today i star my pc, open 3ds max, load octanerender and when i give octane viewport just nothing happen, i need deactivate the license, wait one hour and activate again ?
please help me
second point, multiple GPU nvidia setting? where is this option in panel control nvidia ?
thank you
W11 x64 Bits Workstation, 32 Gb 3200 Mghz DDR4 Corsair, Asus X570 Plus Wifi, Ryzen 9 5950x 3.4 Ghz, M2 WD Black-SN850x 1 Tb, Corsair H100i RGB PLATINUM, 1 RTX A4000 16 GB, 1 Power Supply Corsair RM850x.
User avatar
merid888
Licensed Customer
Licensed Customer
 
Posts: 814
Joined: Sun Aug 28, 2011 10:48 pm
Location: Merida

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby Karba » Wed Jan 23, 2013 12:19 am

Karba Wed Jan 23, 2013 12:19 am
merid888 wrote:hi karba, i been used the plugin sunday without problem, today i star my pc, open 3ds max, load octanerender and when i give octane viewport just nothing happen, i need deactivate the license, wait one hour and activate again ?
please help me
second point, multiple GPU nvidia setting? where is this option in panel control nvidia ?
thank you


What does licence tab say?
Attachments
DiableMultiGPU.png
User avatar
Karba
OctaneRender Team
OctaneRender Team
 
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby -EnzO- » Wed Jan 23, 2013 8:11 am

-EnzO- Wed Jan 23, 2013 8:11 am
hi Karba,

I have a big problem with this version... when i open the material editor, the materials dont appear... and i have to restart max because it crash...
I use max 2012, i'm on windows 8 pro 64 bits, i have a gforce 580 gtx (1.5Go) and i have installed the latest version of the nvidia drivers (310.90).
Same problem with the 1.01.
With the 1.0 RC3, no problem.
Do you have a solution ?
Attachments
Untitled-1.jpg
Last edited by -EnzO- on Wed Jan 23, 2013 11:43 am, edited 1 time in total.
User avatar
-EnzO-
Licensed Customer
Licensed Customer
 
Posts: 54
Joined: Wed Feb 22, 2012 3:27 pm

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby marcio_max » Wed Jan 23, 2013 11:31 am

marcio_max Wed Jan 23, 2013 11:31 am
Karba wrote:
marcio_max wrote:Multiscatter is no working!!! Fix this, please! :o


It works :roll:


Hi, Karba!
For me not works!!!
I'm using Windows 8 Pro x64

*** Problem solved! Just upgraded to the version of Multiscatter 1.1.09D and now everything works!
Attachments
2.JPG
| Windows 8 Pro x64 | Octane for 3ds Max/Standalone | i7 860 | 12GB RAM | 1x EVGA GTX 670 4GB / 2x EVGA GTX 670 2GB | Cooler Master HAF 932 |
User avatar
marcio_max
Licensed Customer
Licensed Customer
 
Posts: 132
Joined: Mon Dec 05, 2011 12:17 pm
Location: Aracatuba/SP/Brazil

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby merid888 » Wed Jan 23, 2013 12:39 pm

merid888 Wed Jan 23, 2013 12:39 pm
hi karba, thank you, my control panel is different, i use driver to windows xp64 bits
i'll explore my control panel and i'll try to find that option
i talk about the licence in the octanelive accounts, i need deactive, wait one hour and activate again ?
regards
add image, none option like your image desable sli, why ? is the last driver 310.90
Attachments
no option like your screen shoot.JPG
W11 x64 Bits Workstation, 32 Gb 3200 Mghz DDR4 Corsair, Asus X570 Plus Wifi, Ryzen 9 5950x 3.4 Ghz, M2 WD Black-SN850x 1 Tb, Corsair H100i RGB PLATINUM, 1 RTX A4000 16 GB, 1 Power Supply Corsair RM850x.
User avatar
merid888
Licensed Customer
Licensed Customer
 
Posts: 814
Joined: Sun Aug 28, 2011 10:48 pm
Location: Merida

Re: OctaneRender® for 3ds max® v1.02[Test]

Postby merid888 » Wed Jan 23, 2013 5:14 pm

merid888 Wed Jan 23, 2013 5:14 pm
same result, add image
Attachments
same result.JPG
W11 x64 Bits Workstation, 32 Gb 3200 Mghz DDR4 Corsair, Asus X570 Plus Wifi, Ryzen 9 5950x 3.4 Ghz, M2 WD Black-SN850x 1 Tb, Corsair H100i RGB PLATINUM, 1 RTX A4000 16 GB, 1 Power Supply Corsair RM850x.
User avatar
merid888
Licensed Customer
Licensed Customer
 
Posts: 814
Joined: Sun Aug 28, 2011 10:48 pm
Location: Merida
PreviousNext

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: No registered users and 22 guests

Sat Apr 27, 2024 11:45 am [ UTC ]