Camera Views

Forums: Camera Views
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Camera Views

Postby mathurin » Wed Aug 04, 2010 5:03 am

mathurin Wed Aug 04, 2010 5:03 am
Hi,

Still using the demo version and having issues with cameras. After setting up my camera views in Max Design 2011 I export via the plugin. My issue is when I import into Octane the default view is not one of the camera views I set up and I have to go thru the process of resetting the views to the ones I had in Max. Am I missing something?

Regards,
Regards,

Mathurin

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Re: Camera Views

Postby radiance » Wed Aug 04, 2010 8:41 am

radiance Wed Aug 04, 2010 8:41 am
moved this into 3ds max plugin forum, kilad or [gk], any ideas ?

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Re: Camera Views

Postby kilaD » Wed Aug 04, 2010 12:59 pm

kilaD Wed Aug 04, 2010 12:59 pm
Demoversion?

what version of octane/max2octane/3dsmax?
Tell me step by step what you did so i can help you.
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Re: Camera Views

Postby radiance » Wed Aug 04, 2010 1:10 pm

radiance Wed Aug 04, 2010 1:10 pm
mathurin -> why aren't you using the commercial version ?

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Re: Camera Views

Postby mathurin » Wed Aug 04, 2010 1:25 pm

mathurin Wed Aug 04, 2010 1:25 pm
Hi,

Octane Demo version - 1.022 Beta 2.2
Plugin version - 1.022f
3DS Max Design 2011 running on Xp with SP2

When I hit 'render' in the plugin the cameras work fine, the problem is when i hit 'export obj/mtl'. when i import into octane the camera that i had selected prior to export does not register in the imported model.

I suppose the simple question is, does the camera setup also get exported when the obj file is created?

Still using the demo as I'm in the process of purchasing the parts to make up my new computer. Figured I'd just wait the extra few days before loading up the commercial version onto the new machine. Still learning the idiosyncracies of Octane so I figured it's no big deal to stay on the demo.

Regards,

mathurin
Regards,

Mathurin

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Re: Camera Views

Postby kilaD » Wed Aug 04, 2010 1:31 pm

kilaD Wed Aug 04, 2010 1:31 pm
well, export obj/mtl does just what it says.

The render button exports everything including camera and sun position/rotation.

I don't know if the demo supports every option yet, to be on the safe side, you should use the latest commercial version.
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Re: Camera Views

Postby mathurin » Wed Aug 04, 2010 1:40 pm

mathurin Wed Aug 04, 2010 1:40 pm
Thanks KilaD,

Figured as much but I thoguht I'd ask the question anyway. As stated in previous response, I'm putting together a new machine. That and with the imminent release of 2.3, I figured I'd just wait the extra few days before using the comm version.

Thanks again.
Regards,

Mathurin

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Re: Camera Views

Postby kilaD » Wed Aug 04, 2010 1:47 pm

kilaD Wed Aug 04, 2010 1:47 pm
You're welcome :)
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Re: Camera Views

Postby crazyhorse666 » Thu Aug 05, 2010 2:56 pm

crazyhorse666 Thu Aug 05, 2010 2:56 pm
using maxtooctane octane freezes on export every time ..

??what to do ??
export to octane on anim ou fix image .jpg
using latest octane and maxtoctane versions of course
clevo 900f i7 920/6gb/wnn7
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
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Re: Camera Views

Postby realTimer » Thu Aug 05, 2010 8:29 pm

realTimer Thu Aug 05, 2010 8:29 pm
Did you remember to collapse the modifier stack for your objects?
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