by frankmci » Fri May 17, 2024 11:05 pm
frankmci
Fri May 17, 2024 11:05 pm
I'm still a big fan of the 2D Specular Plane hack. Place a plane to cover the camera's FOV. It can be quite small, and a child of the camera object. Make a Specular material with both an IOR and Transmission of 1. Add a Scattering Medium to the plane and you've got a simple, fast volumetric fog that interacts with lights (glows, god rays, etc.) and that can be moved a set distance (and scaled accordingly) from the camera to determine the starting range of the effect.
This trick was broken for a while in some older version of Octane, but it works again, at least as of Octane 2023.
There are lots of other, more refined ways of doing it, but as a quick 'n' dirty trick when you just need to get it out the door fast, it works wonders. Here's a simple example. This is not a split A/B render comparison, but a single render with the "fog filter" positioned to only cover the left half of the frustrum. It works for murky underwater shots, distant landscape haze, whatever.
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- Simple, Fast, Easy Fog
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