Hi,
I found a problem that needs a bit of a solution:
I've got a bunch of kitchen plates(instances) dropping onto a bunch of tables. Each of them are appearing, using an animated visibility track, in succession. So the problem is as follows: Octane viewport all seems well but a few instances glitching(out of 240 plates 2 or 3 of them seem to have funny/delayed/flickering motion).
Octane animation using render setup results in a mess. Like plates flicking on and off, resetting their animation etc.
Export to ORBX and render in standalone, even bigger mess.
But what bugs me the most is that Octane clearly CAN do this, it's just that it's a bit random in behaviour, and never quite perfect.
I understand I can evade the issue by not using instances - that solves everything altogether, but in a scene where every MB of VRAM counts I'd like to instance where possible.
Please see the scene attached.