AOV render issue

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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AOV render issue

Postby remKa » Thu Apr 25, 2024 9:20 pm

remKa Thu Apr 25, 2024 9:20 pm
Hello,

I have a scene with three custom AOV for three different materials, it works perfectly fine in the Octane Viewport but when I try to render a sequence with Max frame buffer, every AOV match the "custom AOV 1".

I've set each custom AOV with proper number in the render elements, please see the attached file : on the left Octane Viewport ported to the max frame buffer, on the right straight rendered from the Max frame buffer.

Thank you in advance
Attachments
Capture_AOV.JPG
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Re: AOV render issue

Postby HHbomb » Sat Apr 27, 2024 2:26 pm

HHbomb Sat Apr 27, 2024 2:26 pm
Hi, have you try without changing AOV pass name ?
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Re: AOV render issue

Postby remKa » Mon Apr 29, 2024 7:59 pm

remKa Mon Apr 29, 2024 7:59 pm
Yes, it doesn't work either
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Re: AOV render issue

Postby neonZorglub » Mon Apr 29, 2024 10:35 pm

neonZorglub Mon Apr 29, 2024 10:35 pm
remKa wrote:Hello,

I have a scene with three custom AOV for three different materials, it works perfectly fine in the Octane Viewport but when I try to render a sequence with Max frame buffer, every AOV match the "custom AOV 1".

I've set each custom AOV with proper number in the render elements, please see the attached file : on the left Octane Viewport ported to the max frame buffer, on the right straight rendered from the Max frame buffer.

Thank you in advance


Hi remKa,
Thank you for reporting this issue.
I could reproduce the problem, that's right, the custom AOV number is not read correctly, and only AOV 1 will be saved..
Sorry about that, that will be fixed in the next release
Thanks
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Re: AOV render issue

Postby remKa » Tue Apr 30, 2024 10:05 am

remKa Tue Apr 30, 2024 10:05 am
All right thank you :)
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