I'm trying to create a transparency effect that has a gradient sphere. Basically whatever elements are close to the inside of the sphere or an origin point/location/datum will be more opaque and get more transparent as they get further from the focal point until they disappear completely.
I see similar stuff being possible in C4D, but not sure about 3ds Max and Octane:
viewtopic.php?f=30&t=68861
Any help is appreciated