Hey Guys,
i encounter an issue on glossy shader in the standalone and maya plugin...
When i set some geometry light spheres (diffuse shader, emitting, cast light off, no camera visibility) to reflect them in other geometry, it seems like their reflection has the diffuse color as specular input.
To be more clear the reflection of the lights get an rgb value from diffuse, which should only be done in metal materials. This only seems to happen, if roughness values are above 0. the reflections of a surrounding environment are correct.
Is that a bug?or on purpose? pretty annoying ...how can i get my white geometry highlights?
Thank u for replies.
Cheers, Max
Latest Octane Versions (Standalone and Plugin)