Hi,
I was trying out Ocatne in Houdini and following along with the documentation, added the octane target, then the octane ROP as instructed.
I then added a sphere and background, and when I started the IPR the sphere was faceted, I did what the manual said and switched on "Render as Tessellated Object" and the sphere was still faceted.
After a lot of clicking settings I eventually fixed it by turning off "Deformation MB" in the motion blur settings of the octane ROP - the sphere was static and not deforming in any way. With that turned off I didn't even need the Render as tesselated obect switch on to get a smooth sphere.
Just wondering why this happened, in case I ever want to use the kind of motion blur.
Houdini 20.625 Octane 23 1 1 (prime on Apple m3 max)