Avoiding displacement texture repeating in Blender Octane?

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Avoiding displacement texture repeating in Blender Octane?

Postby onw9949 » Sun Nov 19, 2023 4:34 pm

onw9949 Sun Nov 19, 2023 4:34 pm
Hi all, the "clamp value" setting for image texture repeating doesn't seem to work with displacement, even when using a baking tex. Any workaround or is this just a limitation that still exists?
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Re: Avoiding displacement texture repeating in Blender Octane?

Postby goda2 » Mon Dec 11, 2023 8:58 am

goda2 Mon Dec 11, 2023 8:58 am
Instead of relying solely on the "clip value" 2 player games setting, you can try adjusting the object's texture coordinates. By scaling and positioning UV coordinates, you can control how the texture is applied to the object and potentially avoid a repeating effect.
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Re: Avoiding displacement texture repeating in Blender Octane?

Postby darika88 » Tue Dec 12, 2023 6:40 am

darika88 Tue Dec 12, 2023 6:40 am
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onw9949 wrote:Hi all, the "clamp value" setting for image texture repeating doesn't seem to work with displacement, even when using a baking tex. Any workaround or is this just a limitation that still exists?

Use multiple displacement textures with different scales and offsets to create a more complex and non-repeating effect.
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Re: Avoiding displacement texture repeating in Blender Octane?

Postby bepeg4d » Tue Dec 12, 2023 9:15 am

bepeg4d Tue Dec 12, 2023 9:15 am
Hi,
in short, you need to use Vertex Displacement instead of Texture Displacement.
For more details, please have a look at here, it is for c4doctane, but it is the same for Standalone or any other plugin:
https://help.otoy.com/hc/en-us/articles ... splacement

ciao,
Beppe
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Re: Avoiding displacement texture repeating in Blender Octane?

Postby alijen » Fri Apr 12, 2024 9:37 am

alijen Fri Apr 12, 2024 9:37 am
bepeg4d wrote:Hi,
in short, you need to use Vertex Displacement instead of Texture Displacement.
For more details, please have a look at here, it is for c4doctane, but it is the same for Standalone or any other plugin:
https://help.otoy.com/hc/en-us/articles ... splacement
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ciao,
Beppe

Defines the shift of the displacement in texture value range. This value should be set to 0.5 for image textures that use 50% to represent no displacement.
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