Avoiding displacement texture repeating in Blender Octane?

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Avoiding displacement texture repeating in Blender Octane?

Postby onw9949 » Sun Nov 19, 2023 4:22 pm

onw9949 Sun Nov 19, 2023 4:22 pm
Hi all, the "clamp value" setting for image texture repeating doesn't seem to work with displacement, even when using a baking tex. Any workaround or is this just a limitation that still exists?
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Re: Avoiding displacement texture repeating in Blender Octane?

Postby bepeg4d » Fri Dec 01, 2023 7:58 am

bepeg4d Fri Dec 01, 2023 7:58 am
You need to use Vertex Displacement, not Texture Displacement:
https://docs.otoy.com/BlenderH/BlenderP ... ght=vertex

ciao,
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