Blender Octane: Blender_Octane_Edition_2022.1_27.10_stable
Octane: OctaneServer_Prime_2022.1_27.10_stable
Issue:
Colored light sources or HDRIs will cause colored/tinted shadows:
But the Layer Shadows pass is completely grayscale, which is a problem for compositing the ball into any footage:
However with green transmission through the ball it does get tinted:
Floor is a shadow catcher set to render layer 2, ball is a universal material with Fake Shadows turned on.
Is this a bug, feature not implemented, or am I doing something wrong?
Thanks in advance.