1) How can I create a spot-light effect in octane? can I import a spotlight from Blender and will Octane use it, or does it use it's own lighting?
At this time, one way to create a spotlight is by simply recessing a surface into a hollow cylinder and assigning that surface with a unique named material to be used as the light emission source in Octane. These physically modeled "spotlights" objects can then be duplicated within your scene as you require.
Within Octane, setting your spotlight's "light_source_surface material" to a Diffuse Material allows an emission value to be set to Texture Emission to control the color and intensity of your spotlight. If needed, you can make the spotlight invisible by simply setting the opacity to zero on all of it's materials, The now invisible spotlight will still emit light and will also cast shadows.
2) I have created 2 eyes for a robot that I would like to glow red, how can I achieve a glowing effect in Octane?
Same way as you setup the spotlights as above. Within Blender, assign a unique material to the areas of the eye that you want to glow. Within Octane, select that surface with the material picker and use a Diffuse material with an emission value to Texture Emission type. Set the color to your perfered shade of red and adjust the intensity to suit your scene.