Hi,
i'm making some clay comparisons with other engines, both unbiased and not.
I seem to understan Octane's GI is based on an evoluted AO concept, but i find quite strange (even if it is beautiful) the decay of light in interior situations.
I raised AO ray up to high levels so i lose AO effect and i get GI-like one, but light's decay still doesnt seem to behave correctly; looking at pic here, you can see light on walls, floor and roof is nearly same near and far from window, while FRYrender one has a natural decay.
I tried to switch to Path Tracing but nothing seems to happen; i wonder what i am missing in order to get physically correct GI.
thanks,
paolo