MLT / Mesh emmiters

Forums: MLT / Mesh emmiters
A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

MLT / Mesh emmiters

Postby fish » Thu May 13, 2010 12:40 am

fish Thu May 13, 2010 12:40 am
Got two questions.
will it be possible to use mesh emitters in direct lighting mode (maybe no bounces but it could be useful to use their light patterns)
will MLT be faster than path tracing or is it the noise pattern which will make it better/clear.
already a very nice product, thanks.
fish
Licensed Customer
Licensed Customer
 
Posts: 8
Joined: Thu May 13, 2010 12:17 am

Re: MLT / Mesh emmiters

Postby kubo » Thu May 13, 2010 3:54 am

kubo Thu May 13, 2010 3:54 am
I'm not sure about mesh emitters, but MLT according to Radiance will be faster and firefly free which is totally awesome if you ask me :D
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
kubo
 
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Re: MLT / Mesh emmiters

Postby radiance » Thu May 13, 2010 7:14 am

radiance Thu May 13, 2010 7:14 am
mesh emitters will be supported in all kernels yes,
and MLT is an algorithm that's much more efficient at rendering complex scenes, not so efficient at simple, directly lit scenes (eg objects in the open).
however MLT does sample away the fireflies.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: MLT / Mesh emmiters

Postby andrian » Thu May 13, 2010 1:22 pm

andrian Thu May 13, 2010 1:22 pm
So MLT will not make scenes render faster, but just noise free for the same time scene renders with pathtracing ?
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Licensed Customer
 
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria

Re: MLT / Mesh emmiters

Postby n1k » Thu May 13, 2010 1:44 pm

n1k Thu May 13, 2010 1:44 pm
Here is some general info about MLT.

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
User avatar
n1k
 
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm

Re: MLT / Mesh emmiters

Postby buda » Fri May 14, 2010 5:58 pm

buda Fri May 14, 2010 5:58 pm
andrian wrote:So MLT will not make scenes render faster, but just noise free for the same time scene renders with pathtracing ?

I tested the MLT and Pathtracing. Pathtracing with random sampler is much faster than the MLT and the noise goes faster with Pathtracing (noise more evenly).

In attach test images rendered with luxrender (mlt, path) in same rendertime (sorry for small size =)
Attachments
Classroom_2_Evermotion_luxren_mlt.png
Classroom_2_Evermotion_luxren_mlt.png (168.24 KiB) Viewed 4124 times
Classroom_2_Evermotion - luxren_random.png
Classroom_2_Evermotion - luxren_random.png (157.43 KiB) Viewed 4124 times
cuda
buda
 
Posts: 63
Joined: Thu Mar 25, 2010 12:28 pm
Location: Ukraine

Re: MLT / Mesh emmiters

Postby buda » Fri May 14, 2010 6:07 pm

buda Fri May 14, 2010 6:07 pm
Maxwell algoritm without a rival :)
Attachments
Classroom_2_Evermotion - maxwell.png
Classroom_2_Evermotion - maxwell.png (123.09 KiB) Viewed 4119 times
cuda
buda
 
Posts: 63
Joined: Thu Mar 25, 2010 12:28 pm
Location: Ukraine

Return to Demo Version Questions & Discussion


Who is online

Users browsing this forum: No registered users and 28 guests

Fri Apr 26, 2024 1:00 am [ UTC ]