Bake to texture

Forums: Bake to texture
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Re: Bake to texture

Postby fallenaries » Thu May 13, 2010 10:51 pm

fallenaries Thu May 13, 2010 10:51 pm
I would also strongly suggest to support diffuse baking.
This feature may seem useless for offline rendering, but when it comes to interactive CG market, baking out lightmaps is still essential. I can totally see with Octane's interactive lighting system plus diffuse baking make it a very attractive renderer for most of the game company.
;)
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Re: Bake to texture

Postby GeorgoSK » Sun May 16, 2010 8:55 pm

GeorgoSK Sun May 16, 2010 8:55 pm
fallenaries wrote:I would also strongly suggest to support diffuse baking.
This feature may seem useless for offline rendering, but when it comes to interactive CG market, baking out lightmaps is still essential. I can totally see with Octane's interactive lighting system plus diffuse baking make it a very attractive renderer for most of the game company.
;)


This :) +
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Re: Bake to texture

Postby erikals » Mon Jan 10, 2011 6:15 pm

erikals Mon Jan 10, 2011 6:15 pm
...i have a wish for seeing this as well :]

(i understand it might take some time though..)
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Re: Bake to texture

Postby michax » Mon Jan 24, 2011 10:09 pm

michax Mon Jan 24, 2011 10:09 pm
It would be great and very first feature on the market of unbiased renderers.

I know we only can get diffuse map. But it's core of interactive previews and games. I pray for baking everyday :)
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