We are happy to bring you an update to 2023.1.
This version supports all current NVIDIA GPUs with compute model 3.5 or higher. Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux. For macOS please ensure you are running 13.3 or preferably newer.
Changes since 2023.1.1
Improvements
- Added new Light mixer output AOV layer node. This has the same functionality as the old Light mixer output AOV node, which is now hidden.
- Made the Legacy output AOV layer node visible to allow output AOVs of older scenes to be used as layers in the new output AOV node.
- Added "Subtract" and "Divide" blend modes to the Legacy output AOV layer node.
- Added pin "Affect occlusion only", which controls whether only the alpha channel is modified, or whether the (premultiplied) RGB channels are also modified, to the following output AOV layer nodes:
- Adjust opacity
- Mask with layer group
- Mask with Cryptomatte
- Adjust opacity
- Added the following new output AOV layer nodes, which can be used to store an image during compositing and recall it in a higher layer and make it easier to build reusable effects, and can improve performance by preventing repeated work:
- Save checkpoint
- Load checkpoint
- Discard checkpoint
- Save checkpoint
- Added new Sharpen output AOV layer node.
- The "Camera imager" node type is now called "Imager", because it's not related to cameras.
- The Imager node's "Saturate to white" pin is now called "Clip to white".
- Added option to switch between shading and smooth normals in the falloff texture node. This also fixes the problem that the mode "Normal vs. eye ray" did not take bump mapping into account.
- Refactored how we allocate memory for the denoiser buffers: Buffers required by the denoiser will be allocated before we upload the scene data to make sure that we have the required memory available to run the denoiser when needed. This should solve cases where the denoiser failed due to an insufficient amount of available memory.
- OSL: Added ray type
"direct"
to the OSL functionraytype()
to match direct light rays.
Fixes
- The combined slider step size of value nodes that have multiple destination pins is now the smallest step size of the destination pins instead of picking the stp size of the last destination pin.
- Fixed render failure if using an analytic sphere light with photon mapping.
- Fixed a net render node failure due to missing RTX data for meshes after an incremental render data update.
- Fixed network rendering on macOS when using certain OSL textures, and when using these built-in nodes:
- Channel inverter
- Image adjustment
- Tile patterns
- Chainmail
- Angular field
- Channel inverter
- The bump map offset on macOS is now exactly the same as on Windows/Linux.
Downloads
Studio+ Subscription Downloads
OctaneRender Studio+ 2023.1.2 Standalone for Windows (installer)
OctaneRender Studio+ 2023.1.2 Standalone for Windows (ZIP archive)
OctaneRender Studio+ 2023.1.2 Standalone for Linux
OctaneRender Studio+ 2023.1.2 Node for Windows (installer)
OctaneRender Studio+ 2023.1.2 Node for Windows (ZIP archive)
OctaneRender Studio+ 2023.1.2 Node for Linux
Prime Downloads
OctaneRender Prime 2023.1.2 Standalone for macOS
Demo Downloads
OctaneRender Demo 2023.1.2 Standalone for Windows (installer)
OctaneRender Demo 2023.1.2 Standalone for Windows (ZIP archive)
OctaneRender Demo 2023.1.2 Standalone for Linux
Happy rendering
Your OTOY team