OctaneRender® 2023.1.2

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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby SSmolak » Sat Dec 30, 2023 9:59 pm

SSmolak Sat Dec 30, 2023 9:59 pm
elsksa wrote:
SSmolak wrote:I noticed that there is no Exposure control for camera in AOV.
Beauty AOV doesn't include Camera Exposure.

Could you elaborate?


We have all AOV nodes to control Camera Imager settings and Post except Camera Exposure :

aov.png
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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby abstrax » Thu Jan 04, 2024 8:21 pm

abstrax Thu Jan 04, 2024 8:21 pm
SSmolak wrote:
elsksa wrote:
SSmolak wrote:I noticed that there is no Exposure control for camera in AOV.
Beauty AOV doesn't include Camera Exposure.

Could you elaborate?


We have all AOV nodes to control Camera Imager settings and Post except Camera Exposure :

aov.png

"Adjust brightness" is the equivalent to the exposure setting in the imager node.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby SSmolak » Thu Jan 04, 2024 9:22 pm

SSmolak Thu Jan 04, 2024 9:22 pm
abstrax wrote:"Adjust brightness" is the equivalent to the exposure setting in the imager node.


Unfortunately not. It doesn't work in 32bit space so it only simple darker highlights.
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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby john_otoy » Sun Jan 07, 2024 7:57 pm

john_otoy Sun Jan 07, 2024 7:57 pm
SSmolak wrote:
abstrax wrote:"Adjust brightness" is the equivalent to the exposure setting in the imager node.


Unfortunately not. It doesn't work in 32bit space so it only simple darker highlights.


It's not possible to tell from your video, but you may be changing the brightness after an SDR node. Try placing the brightness adjustment before any other processing.

If you are still having issues, send me a simple scene.
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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby karl » Sun Jan 07, 2024 8:19 pm

karl Sun Jan 07, 2024 8:19 pm
SSmolak wrote:
abstrax wrote:"Adjust brightness" is the equivalent to the exposure setting in the imager node.


Unfortunately not. It doesn't work in 32bit space so it only simple darker highlights.


It seems that the minimum value for the slider is 0.1 in the C4D plugin. Can you manually type in a value less than that? Other than that, it appears to be working correctly.
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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby SSmolak » Mon Jan 08, 2024 12:07 am

SSmolak Mon Jan 08, 2024 12:07 am
karl wrote:It seems that the minimum value for the slider is 0.1 in the C4D plugin. Can you manually type in a value less than that? Other than that, it appears to be working correctly.


The problem was that I had Adjust Brightness after highlight correction thats flatten image to 8bit. The order is important.
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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby elsksa » Mon Jan 08, 2024 3:39 pm

elsksa Mon Jan 08, 2024 3:39 pm
SSmolak wrote:
abstrax wrote:"Adjust brightness" is the equivalent to the exposure setting in the imager node.


Unfortunately not. It doesn't work in 32bit space so it only simple darker highlights.

Just checked and can confirm it works as expected when placed in the correct order (prior to OCIO), as it should be proceed in post, the logic translates over.
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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby Kalua » Fri Jan 12, 2024 10:08 pm

Kalua Fri Jan 12, 2024 10:08 pm
Hi, team
Engine crashes when I have Nvlink activated with my 2 x 3090.
Could you please fix that?
Regards,
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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby nuno1980 » Sat Feb 03, 2024 9:37 pm

nuno1980 Sat Feb 03, 2024 9:37 pm
abstrax wrote:We won't change that for the reasons I explained to you multiple times already.
Due to the float precision issue!?? Lol but no! Because the photon tracing "confirmed" the very good accuracy of caustics of 12M-spp rendered by path tracing kernel - check "5 cycles of number of spp from 1M to 12M (or 12 laps*(2) of 1M-spp)" - HERE.
NOTE: I'm sorry for bad english due to mute ;)

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Re: OctaneRender® 2023.1.2 [current 2023.1]

Postby karl » Fri Feb 09, 2024 2:12 am

karl Fri Feb 09, 2024 2:12 am
Kalua wrote:Hi, team
Engine crashes when I have Nvlink activated with my 2 x 3090.
Could you please fix that?
Regards,


Can you check in device preferences whether you have only one of the two devices enabled for denoising? If that's the case, you should be able to work around this issue by enabling both devices for denoising until this issue is fixed.
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