OctaneRender® 2023.1 [updated 2023-10-18]

Forums: OctaneRender® 2023.1 [updated 2023-10-18]
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Re: OctaneRender® 2023.1 [current 2023.1]

Postby thorwaldhoffmann » Tue Oct 17, 2023 1:37 pm

thorwaldhoffmann Tue Oct 17, 2023 1:37 pm
Great update with a lot of nice stuff.

For the node I have the problem, that even if I select GPU 2, 3, 4 also GPU 1 is rendering on the node.

Is there a solution or is it a "bug"?

Thanks a lot!
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Re: OctaneRender® 2023.1 [current 2023.1]

Postby manalokos » Tue Oct 17, 2023 2:47 pm

manalokos Tue Oct 17, 2023 2:47 pm
I am getting this error on some scripted operators that worked on previous versions.
Could you fix this?

Thanks

Kind regards
Filipe
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Re: OctaneRender® 2023.1 [current 2023.1]

Postby john_otoy » Tue Oct 17, 2023 5:11 pm

john_otoy Tue Oct 17, 2023 5:11 pm
thorwaldhoffmann wrote:For the node I have the problem, that even if I select GPU 2, 3, 4 also GPU 1 is rendering on the node.


Thanks for the report. We'll look into it
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Re: OctaneRender® 2023.1 [current 2023.1]

Postby john_otoy » Tue Oct 17, 2023 5:20 pm

john_otoy Tue Oct 17, 2023 5:20 pm
manalokos wrote:I am getting this error on some scripted operators that worked on previous versions.
Could you fix this?


This error was added intentionally to let users know that calling octane.changemanager.update() from onEvaluate() is not allowed.

We had a scene submitted to us where this was causing random update issues when changing frames.

You can delete that line in the script and it should still work correctly.
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Re: OctaneRender® 2023.1 [current 2023.1]

Postby manalokos » Tue Oct 17, 2023 5:39 pm

manalokos Tue Oct 17, 2023 5:39 pm
Thanks, already fixed in the script.

Probably unrelated but I am getting a weird behaviour in one of my scenes,
I have a bunch of alembic cameras, and others animated with animate-value lua script, any animation I render with the batch render job
creates duplicate frames, and saves them 2 by 2... very weird.

I'll try to make a example scene if I can
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Re: OctaneRender® 2023.1 [current 2023.1]

Postby haze » Tue Oct 17, 2023 8:09 pm

haze Tue Oct 17, 2023 8:09 pm
nuno1980 wrote:Thank you. But I request you add new DLSS 3.5 in next version of 2023.x because new "AI Ray Reconstruction (RR)" will replace AI Denoiser. New RR can fix the bad AI denoiser for caustics at PT on OR 2022.1. :)

But we wait for standalone demo... On today?


Added the demo downloads
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Re: OctaneRender® 2023.1 [current 2023.1]

Postby mojave » Tue Oct 17, 2023 8:12 pm

mojave Tue Oct 17, 2023 8:12 pm
thorwaldhoffmann wrote:Great update with a lot of nice stuff.

For the node I have the problem, that even if I select GPU 2, 3, 4 also GPU 1 is rendering on the node.

Is there a solution or is it a "bug"?

Thanks a lot!


Thank you for the report and apologies for the inconveniences. It looks like some new behaviour was introduced that causes the first GPU to always be enabled in render nodes regardless of your selection.

We have found the cause of the problem and will be fixed in the next release.
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Re: OctaneRender® 2023.1 [current 2023.1]

Postby nuno1980 » Tue Oct 17, 2023 10:12 pm

nuno1980 Tue Oct 17, 2023 10:12 pm
haze wrote:Added the demo downloads
Thank you! :) But this version is ~1.08x slower than 2022.1.2 at path tracing kernel with RTX enabled. Why?
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 NEW! <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 21" Sony E530 :D
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Re: OctaneRender® 2023.1 [current 2023.1, updated 2023-10-18]

Postby nuno1980 » Wed Oct 18, 2023 11:46 am

nuno1980 Wed Oct 18, 2023 11:46 am
ATTENTION to my past post.

---------

Benchmark (look "benchmark.orbx" file inside of OctaneBench 2020.1.5) - versions of OR on GeForce RTX 4090 with new 545.84WHQL driver (except not test OctaneBench) running W10 22H2 with CPU Intel i7-12700KF with no E cores:

Code: Select all
                       Idea | Box specular
2020.1.5 ([email protected])  171  | 169 (!??? where is demo? but OctaneBench)
2020.2                 177  | 131
2022.1.2               196  | 149
2023.1                 179  | 135


(in MS/s) at Path Tracing kernel
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 NEW! <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 21" Sony E530 :D
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Re: OctaneRender® 2023.1 [current 2023.1, updated 2023-10-18]

Postby gergo_szabo22 » Wed Oct 18, 2023 8:11 pm

gergo_szabo22 Wed Oct 18, 2023 8:11 pm
congrats on the 2023.1 guys, analytic lights are a great addition.

one question about the roadmap - is 2023.2 (or 2024.1) with brigade still on the table this year?
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