OctaneRender® 2022.1.1

Forums: OctaneRender® 2022.1.1
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Re: OctaneRender® 2022.1.1 [current 2022.1]

Postby SSmolak » Sat Jun 17, 2023 2:04 pm

SSmolak Sat Jun 17, 2023 2:04 pm
jobigoud wrote:[

Try increasing the border thickness and see if that improves things.

(In the case of regular SDF primitives the distance is calculated with a function so it can be known at any arbitrary point in space).


Thank you for investigate this. Unfortunately it seems that we don't have such option in Cinema 4D plugin
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Re: OctaneRender® 2022.1.1 [current 2022.1]

Postby Kalua » Wed Jun 28, 2023 3:12 pm

Kalua Wed Jun 28, 2023 3:12 pm
I don't know if somebody already mentioned this:
I see the shadowcatcher won't show caustics.
Is there any plan to include caustics to make it shadow/causticscatcher?
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Re: OctaneRender® 2022.1.1 [current 2022.1]

Postby SSmolak » Thu Jun 29, 2023 12:09 am

SSmolak Thu Jun 29, 2023 12:09 am
jobigoud wrote:Try increasing the border thickness and see if that improves things.


I tried to use regular SDF object converted from geometry inside Cinema 4D volume builder which has parameters for voxel sizes but it doesn't work too :

sdf.png


There is bug while using custom SDFs - they generate black outline box.

Scene included
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Re: OctaneRender® 2022.1.1

Postby john_otoy » Thu Aug 03, 2023 12:10 am

john_otoy Thu Aug 03, 2023 12:10 am
OctaneRender 2022.1.2 has been released: viewtopic.php?f=24&t=81949
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