J.C wrote:On my PC with 4090 I get:
5 sec – 200 samples, no denoiser
12 sec – 200 samples and denoiser
This is 2 times slower
60 sec – 2000 samples, no denoiser
1:30 sec – 2000 samples and denoiser
This is 1.5 times slower
In both cases it still takes too much time and when denoiser is on scene editing also gets slower and less responsive.
A similar pattern here with 4 and 8 seconds for 200 samples and 30 seconds vs 60 seconds for the 2000 sample render.
I tried 4000 samples too and got 1 minute and 1:57 so it's pretty consistent at doubling the render time on this scene which pretty much defeats the purpose of using a denoiser in the first place.
The denoiser used in Octane is lacking in both speed an quality compared to more modern offerings such as the Open Image Denoiser Blender uses for Cycles.
Viewport responsiveness is awful in Octane once you turn on the denoiser too.
Edit: Using a 4090 and a 3090 via network rendering. I let the scene load properly and just switched denoiser on and off so scene load time is not included.