PolderAnimation wrote:If I render my groom (curves) and I disable shadow viibilty, my render becomes 35 times slower. (I render with path tracing kernel and alpha shadows on)
Thanks for the report
PolderAnimation wrote:If I render my groom (curves) and I disable shadow viibilty, my render becomes 35 times slower. (I render with path tracing kernel and alpha shadows on)
PolderAnimation wrote:Looks like the ray switch 'diffuse' function does not work properly any more. If I try this old orbx file it does not look that same as milanm example.
viewtopic.php?f=30&t=67849&fbclid=IwAR0bg4tah19RDsRyXJpcl5LnH-TZaT9Mco_fIZ1-8z2wQN0VWgwWv7LepTE
file does not work in 2021 and 2022 but does show good results in 2020.
PolderAnimation wrote:Looks like the ray switch 'diffuse' function does not work properly any more. If I try this old orbx file it does not look that same as milanm example.
viewtopic.php?f=30&t=67849&fbclid=IwAR0bg4tah19RDsRyXJpcl5LnH-TZaT9Mco_fIZ1-8z2wQN0VWgwWv7LepTE
file does not work in 2021 and 2022 but does show good results in 2020.
J.C wrote:Hi, I've noticed an issue when using Standard Volume Medium in animated VDBs that has temperature and density channels. When "Autoscale temperature channel" is enabled temperature channel flickers every few frames.
john_otoy wrote:J.C wrote:Hi, I've noticed an issue when using Standard Volume Medium in animated VDBs that has temperature and density channels. When "Autoscale temperature channel" is enabled temperature channel flickers every few frames.
Can you PM me and provide a scene we can look at?
SSmolak wrote:Fallow parameter in Field texture works fine for regular SDF primitives but it clamp values over 1 when used other objects as Mesh to SDF enabled. Please see attached video.
SSmolak wrote:Fallow parameter in Field texture works fine for regular SDF primitives but it clamp values over 1 when used other objects as Mesh to SDF enabled. Please see attached video.
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