Is there a way to see an ETA on my renders?
Instead of seeing how many seconds one frame takes to render and asking Google to multiply that by how many frames I have.
nuno1980 wrote:Why do you need this topic? But Octane Render ALREADY has the estimated time for completion (check "Render progress indicator"), ok?
frankmci wrote:When you are rendering linearly through a sequence, there is no way to make a good prediction, because the image contents and frame render times can change drastically from beginning to end. The way we used to do it is run renders non-linearly, either random frame jumping, or repeated sparse sampling - rendering all the way through, but skipping 30 frames each time for instance, then going back and doing it again 29 more times. This gives you a pretty accurate estimate the whole job instead of trying to extrapolate from the first few frames.
This method doesn't work for all renders, though, since frame C may depend on information from frame B, which depends on frame A, etc.
A method I sometimes use is to render the whole animation at full quality but at a much-reduced resolution. Extrapolating from that can be pretty accurate, as long as the overhead for each frame isn't a significant chunk of render time. Even then, if you know the overhead, which parts are linear and which parts scale non-linearly (such as reading data vs writing/compressing etc.), you can subtract that and still get a reasonable estimate.
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