Probably just screwed up… sorry for troubling you with it.
Little frazzled rebuilding my computer.
Have a good weekend and thanks
J.C wrote:It is not possible to use vertex or weight map as an input for "Scatter on Surface" node.
PolderAnimation wrote:Question about the new 4000 series. Every time a new generation gpu is release it takes a while before you can render in Octane with it.
I assume you already have an 4090 sample card at Otoy? Do the devs have any ETA when we can expect the card to be working in octane?
Would be handy to know when buying cards at the moment.
abstrax wrote:J.C wrote:It is not possible to use vertex or weight map as an input for "Scatter on Surface" node.
At the moment that is not possible unfortunately as it needs convert the weight texture into an image, which has the same limitations as the image baking texture. We hope to remove that limitation in the future, but it's non trivial.
PolderAnimation wrote:There is a bug in the BC compression.
When setting the compression to BC6 my texture turns red.
It is a 16bit EXR textureI loaded it in as a grayscale texture and the colorspace is set to data.
When I turn the compression to BC6's my grayscale texture turns red.
When I load my 16bit EXR as a color texture and try this, it works fine. Is this something that can be resolved quickly? For the current project it is quite crucial. Let me know.
I added an ORBX.
ocio_profile_version: 1
search_path: luts
strictparsing: true
luma: [0.2126, 0.7152, 0.0722]
description: An ACES config generated from python
roles:
data: Utility - Raw
displays:
ACES:
- !<View> {name: Raw, colorspace: Utility - Raw}
colorspaces:
- !<ColorSpace>
name: Utility - Raw
family: Utility
equalitygroup: Raw
bitdepth: 32f
description: |
The Raw color space
isdata: true
allocation: uniform
allocationvars: [0, 1]
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