This is a new maintenance release to sort out some problems found in 2020.2.3.
You can find an overview of the changes between 2020.1.5 and 2020.2 in the release notes of 2020.2.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
This version supports the NVIDIA Ampere architecture (compute model 8.x) on Windows and Linux. As a consequence, Kepler GPUs with a compute model lower than 3.5 are only supported on macOS (which does not have Ampere support) and needed to be discontinued on Windows and Linux.
Changes since OctaneRender 2020.2.3:
Bugfixes:
- Fixed application crash happening when loading some Alembic files containing an invalid topology.
- Fixed application crash when dragging the time slider while using some Alembic files.
- Fixed possible application crash during a render initialization.
- Fixed render failure when using dirt with infinite plane primitives.
- Fixed render failure when using a stereo panoramic camera with a focal depth set to zero with RTX on.
- Fixed render issue with microfacet models not calculating reflectance on total internal reflection.
- Fixed rendering regression with hair rendering in 2020.2 builds compared to 2020.1.5.
- Fixed shadow catcher material not responding to the opacity pin value.
- Fixed image texture transform conversions loading very old materials.
- Fixed case in which OSL textures would not be compiled upon being created or loaded.
- Fixed memory leak when using the baking texture node.
- Fixed incorrect texture mapping when the Z component of a UV transform is zero.
- Fixed issue causing UV transforms being ignored with plane primitives.
- Fixed flickering and brightens with the Hosek-Wilkie daylight model when using small sun sizes.
- Fixed possible application crash when using SDF/Vectron shaders which expose multiple materials.
- Fixed volume contribution for Cryptomatte passes which were counted twice.
- Fixed motion vector pass for triangles with deformation.
- Fixed issue with the denoiser causing an output color difference from the original pass.
- Fixed color blend and alpha operation combinations using output AOVs.
- Fixed differences between composite AOVs and the beauty pass.
- Fixed some unnecesary render restarts.
- Fixed issue causing ORBX packages to miss some data when being overwritten.
- Made renaming from temporary ORBX package file name more robust.
- Fixed the AI denoiser and upsampler for macOS.
- Fixed upsampling when the alpha channel is enabled.
- Fixed performance issue when resizing the LocalDB panel
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.2.4 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2.4 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2.4 Standalone for Linux
OctaneRender Enterprise 2020.2.4 Standalone for macOS (CUDA)
OctaneRender Enterprise 2020.2.4 Node Windows (installer)
OctaneRender Enterprise 2020.2.4 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2.4 Node for Linux
OctaneRender Enterprise 2020.2.4 Node for macOS (CUDA)
Downloads for Studio subscription users:
OctaneRender Studio 2020.2.4 Standalone for Windows (installer)
OctaneRender Studio 2020.2.4 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2.4 Standalone for Linux
OctaneRender Studio 2020.2.4 Standalone for macOS (CUDA)
Demo downloads:
OctaneRender Studio 2020.2.4 Standalone for Windows (installer)
OctaneRender Studio 2020.2.4 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2.4 Standalone for Linux
OctaneRender Studio 2020.2.4 Standalone for macOS (CUDA)
Happy rendering
Your OTOY team