funk wrote:There is a regression with Universal material + medium fake shadow + albedo
Thank you for reporting this, I have looked into this problem and have fixed it for the next version.
funk wrote:There is a regression with Universal material + medium fake shadow + albedo
funk wrote:Another user pointed out this bug to me.
Layered materials dont seem to work correctly if you have a layer, and the BASE MATERIAL pin comes from a MIX or COMPOSITE material
1. Load the ocs and right click the layered material > render. You will see a MIXed diffuse/metallic checkered material
2. Plug the Specular layer into the the layered material > layer 1 pin
The entire material becomes glass. It should become a clear coated diffuse/metallic checkered material
KeeWe wrote:When can we expect a cryptomatte fix where the color palette is not randomly changing everytime you start the rendering?
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