Hello guys,
since i am new to octane, i find myself in a tricky situation, where i need to render a bottle of gin.
With the standard Cinema4D physical renderer, the refraction in my bottle (and on the edge) looks much more realistic than my rendering on Octane.
I attached three images to this post. 1. is the original Cinema4D Physical Render. (Water index 1,33)
2. is the Octane render with a standard glass material from the Live DB (Index:1,65) and a water material at Index: 1,01.
3. is the Octane render with the same glass material (Index: 1,65) and the water material at Index 1,3.
4. a real picture showing the desired refraction.
Can you please look at them and tell me, what i did wrong?
The bottle itself is constructed with a lathe-object with the liquid being another lathe object intersecting with the bottle.
Is this modelling technique wrong?
Thanks in advance for your help and time!
Greets,
Felix