Displacement Issues

Forums: Displacement Issues
VIP Information, news and announcements regarding new Octane Render commercial products and releases.

Displacement Issues

Postby Jolbertoquini » Tue May 30, 2017 5:31 pm

Jolbertoquini Tue May 30, 2017 5:31 pm
Hi There,

I was checking at the forum and doing a lot tests and is really hard to get clean and proper results with Displacement + medium nodes (SSS) any shader specular or diffuse.
I tried different setting but the result is not right to get the right level of displacement and the SSS.

I tried same scene, texture all with different render engines 5 in total and they are working only in Octane (included plug) I can't achieve right results of course only displacement is fine but for some reason doesn't work with SSS because I guess the mesh split in parts I checked all distance how much higher the displacements goes...

I think need some work, I saw already posts about this but none of then provide a clear solution. for this time to make sure I'm only using Standalone I saw this conversation here but doesn't work the solution to make work basically is just make the displacement really low in this case pointless with some character need a high displacement like crocodiles, dinosaurs and etc


Any help or we have to use a really high topology with a normal map?

Octane Render for Maya.
Join MAYA OCTANE USERS Skype discussion here :
User avatar
Licensed Customer
Licensed Customer
Posts: 977
Joined: Sun Aug 31, 2014 7:08 am
Location: London

Return to Commercial Product News & Releases (Download here)

Who is online

Users browsing this forum: No registered users and 2 guests

Fri May 29, 2020 8:51 pm [ UTC ]