Octane eats up system resources?

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Octane eats up system resources?

Postby treddie » Fri Mar 24, 2017 8:19 pm

treddie Fri Mar 24, 2017 8:19 pm
Hi all.

Has anyone noticed that when doing a render over time, Windows becomes less responsive, especially with respect to the folder where your project files reside? It even causes weird issues like the file properties not updating in a folder (like the time stamp) unless you specifically do a right-click > "properties", and some files not showing up at all. It's almost as if Windows is caught in an almost perpetual folder indexing session and trying to do anything with the folder takes forever.

I am using Octane v3.04.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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Re: Octane eats up system resources?

Postby FrankPooleFloating » Fri Mar 24, 2017 10:03 pm

FrankPooleFloating Fri Mar 24, 2017 10:03 pm
Are these 4k EXR sequence renders w/ passes?.. 24bit 1080P PNG or JPG sequence?..
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
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Re: Octane eats up system resources?

Postby treddie » Sat Mar 25, 2017 5:58 am

treddie Sat Mar 25, 2017 5:58 am
No sequences and no passes. Simple renders saved out as .ocr's and 8-bit .png's.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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