multitexture octane

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multitexture octane

Postby Elvissuperstar007 » Wed Oct 26, 2016 2:05 pm

Elvissuperstar007 Wed Oct 26, 2016 2:05 pm
good afternoon ! we tortured manually assign color correction in elementary tasks - parquet (example)
developers https://www.cg-source.com/ probably spit on octane users, 3 years waiting for !!! it's not funny) maybe it's worth to create their own standard function octane multitexture, standard Randomize octane no functional
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Re: multitexture octane

Postby Goldisart » Wed Oct 26, 2016 2:10 pm

Goldisart Wed Oct 26, 2016 2:10 pm
+1
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Re: multitexture octane

Postby Tinkle » Wed Oct 26, 2016 2:17 pm

Tinkle Wed Oct 26, 2016 2:17 pm
+
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Re: multitexture octane

Postby smicha » Wed Oct 26, 2016 2:32 pm

smicha Wed Oct 26, 2016 2:32 pm
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: multitexture octane

Postby aoktar » Wed Oct 26, 2016 3:01 pm

aoktar Wed Oct 26, 2016 3:01 pm
You need to wait for an OSL version. It will provide all functionality for these.
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Re: multitexture octane

Postby kaiwas » Wed Oct 26, 2016 3:12 pm

kaiwas Wed Oct 26, 2016 3:12 pm
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Re: multitexture octane

Postby Elvissuperstar007 » Wed Oct 26, 2016 3:16 pm

Elvissuperstar007 Wed Oct 26, 2016 3:16 pm
smicha wrote:https://render.otoy.com/forum/viewtopic.php?f=73&t=41388

viewtopic.php?f=73&t=53839


as applied to 3ds max )))) there is no LUA,
It looks like eating soup with a fork
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Re: multitexture octane

Postby R_Flash » Wed Oct 26, 2016 3:44 pm

R_Flash Wed Oct 26, 2016 3:44 pm
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Re: multitexture octane

Postby ramone163 » Wed Oct 26, 2016 4:40 pm

ramone163 Wed Oct 26, 2016 4:40 pm
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