calus wrote:abstrax wrote:gah5118 wrote:love the batch render node. One improvement that would be great; add the file path selection to the main node rather than asking when running the render. This way, the node can be saved to your localdb and reused with the same settings every time.
I don't fully understand. Why would you always want to render into the same directory? Or do you mean something else?
Gah's argument about saving batch render job to localdb is confusing and has nothing to do with the Output Folder problem.
The point is : why would you want to have to set the Output Folder everytime you run the batch render job ?
Output Folder shouldn't be an interactive step, but should be one of the the imput of the batch render job.
Also considere to change the default filename template from %n_%f_%p.%e to %n_%p_%f.%e,
because most of the applications need frame number to be at the end of the filename to recognize an image sequence.
Bump and normal maps can now be rendered together
Jolbertoquini wrote:Thanks Guys,
I have a quick question for the new falloff modes Could we have based on luminance??
Jolbertoquini wrote:Jolbertoquini wrote:Thanks Guys,
I have a quick question for the new falloff modes Could we have based on luminance??
Hi Guys,
Could you me a answer please about that if is possible.
Best,
JO
calus wrote:As normal map has been revisited in 3.0.4 to work with bump map,
I was expecting the other normal map limitations to be removed.
But the material normal map pin still only support imagetexture as input,
and the power pin of imagetexture node still doesn't work for normal map (input is converted to grayscale).
So it's still not possible to mix normal maps together in 3.0.4,
this is a major issue as we can't support UDIM for normal map in DCC plugins because of that.
gah5118 wrote:another feature for the render job node: resolution override.
When setting up the scene I usually work in 640x480 and when running the job, its always a fun time when you realize you forgot to set your desired resolution. Being able to override this would solve this issue.
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