Zay wrote:abstrax wrote:Hmm, I don't fully understand.
It means if I set max samples to 6000 I sometimes see it stop at 5935 samples. I don't change anything while rendering.
Usually the first render ends and finishes at 6000 samples. If I start reloading OBJ's in the same scene and render again then this time it might stop at 5935 samples - or it might finish.
I tried to reproduce your issue with various scenes with no luck. Unless you've got a way or scene to reproduce the problem we have to debug the problem on your system. For that I would need the network rendering log trace, which will be created if you put this file into the directories containing the Octane Standalone and the net render slaveL
octane_log_flags.txt
Please make sure that the applications have write access, which is usually
not the case if they are installed under
c:\program files
or
c:\program files (x86)
.
After you copied the log flags file to the master and slave(s) and after you have restarted the master and enabled network rendering, master and slaves should start writing a
octane_log.txt
file. It will be overwritten every time the master is restarted or the slave is disabled and enabled. -> As soon as you experience the problem again, please don't close/restart the master, but copy the log files of the master and slave(s) and send them to me via PM.
Thank you.
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