by darkline » Sat Oct 03, 2015 11:10 am
darkline
Sat Oct 03, 2015 11:10 am
Please help - not sure if this a 3DSmax specific problem, but I find compositing a real nightmare with the tools in octane unless I'm doing things very wrong. (I hope I am). I'll give you an example of a very simple shot I was trying to do for VFX. I have real life moving background footage of a reflective table, and I'm trying to composite a 3D robot sitting on it. So to be clear all I need as passes are - the solo robot lit with HDRI, the shadow pass, the table reflection pass.
I took a HDRI globe of the real room for lighting and put that as my HDRI map slot. Robot looks good... I create a plane under it's feet to catch the reflection and shadows. But there seems to be no way to simply catch a reflection with any material. So as a workaround, I create a second scene where I assign the floor plane a simple mirror which I can composite in After Effects as a pass with a 'screen layer' - but the mirror reflection also picks up the HDRI background too, there is no way to exclude HDRI from reflection material, which makes it impossible to composite onto my real table. So what I had to do was create another scene, switch the environment to black, add an octane light on the front of the robot, simply to get a clean reflection off black. (to be honest the reflection doesnt match the lighting on the Robot now, but at least I have a reflection pass off a black background)
Secondly I need the shadows, so I tell my robot to be invisible to camera but the HDRI map casts shadows all over the ground plane - there is no control over them on the matte material. Is there no way you can pick which light in the scene contributes to the matte shadows? exclude the HDRI, or even control the density of the shadows received? So, I have to set up another scene with a simple light right above my robot, turn HDRI off to create a 'simple' clean shadow on the floor and render that as a pass too.
Now finally the camera is aiso a moving shot, which I solved in a tracker. The robot is obscured by some 3D objects at points, these objects also affect the lighting on the robot - so I need them as part of my main 'beauty' pass. I recreate them in 3D and apply a matte material and tell them not to receive shadows, but the shadows still appear all over the matte objects (not sure if this is a bug?). This is a big deal beacuse I can't 'matte' anything out if there are shdaows all over them. I have to ditch the idea and set up a 4th scene with no lights on at all and the robot hidden. I use the alpha channel of this as a way to matte out my beauty pass. Or I hand animate the matte object shadows in my beauty pass.
I could go on, but either I'm missing a trick, or octane is lacking some serious features for VFX work.
Any thoughts, workarounds, solutions or upcoming fixes for any of these issues?
many thanks
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM