FrankPooleFloating wrote:Thanks M!
erm.. maybe Render Layer Passes as a stocking stuffer?.... before xmas?...
shawnfrueh wrote:Reduced the brightness of the daylight environment by a factor of 0.6 for the new daylight model and 0.8 for the old model. This way there is a better match between the texture environment and the daylight environment.
I think this is a bad idea especially when "Should" is used, in a studio's perspective.
We ran into this problem back when the C4D plugin was starting to get developed where moving an old scene to the latest Octane version would require frame blending between the old frames and the new ones due to one being "Brighter" or "Darker" than the other. Sometimes the difference would be to much and the shot would need to be completely re-rendered.
I Would like to suggest that values stay at their first released state. This way if a client comes back in 6 months for a small change we can be confident that the newly rendered frames will match the original frames and not have to deal with any sort of post correction.
Edit: Even though older scenes will be updated, I do not believe the plugin side of things work as such. I have asked Aoktar to add version-ing to materials and tags for this very reason, but it never gets implemented.
abstrax wrote:FrankPooleFloating wrote:Thanks M!
erm.. maybe Render Layer Passes as a stocking stuffer?.... before xmas?...
We were hoping to get it out today, but didn't make it. So next week it will be - very likely on Monday.
abstrax wrote:
[*] Removed the pins "Fstop" and "ISO" from the camera imager node, since they only control exposure which is done already by the exposure pin. The only thing these two pins added was confusion, since some people expected the ability to control the depth of field with Fstop. You can find a Lua script graph that emulates the old behaviour here: viewtopic.php?f=73&t=43944
shawnfrueh wrote:You have two crowds when it comes to Cameras, those who know how a camera in the real world works and those who don't. I am one who does not and appreciate simplifying things. But some of the jobs I get require a lot of accuracy and on top of that we have some high end lighting artists that have memorized the correct workings of a camera so I think Octane should go both ways, Simplistic and Advanced. This could then be implemented as a check box that will open the "advanced settings." This will please the technical side of artists and vise versa.
I would like to hear what others have to say about this and if you agree.
FrankPooleFloating wrote:Sprung out of bed with a song in my heart this morning - in anticipation of finally getting to play with Render Layer Passes!.... D'oh!
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