OctaneRender™ Standalone 2.00

Forums: OctaneRender™ Standalone 2.00
VIP Information, news and announcements regarding new Octane Render commercial products and releases.

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby glimpse » Tue Jun 10, 2014 7:20 am

glimpse Tue Jun 10, 2014 7:20 am
smicha wrote:Just bought the update - huge thank you guys for your hard work.

Region render - is it natural that when I select a tiny region, speed of rendering drops dramatically - even 10 times?


maybe they cheeted here: You know all they make is just mask for us to think that it's region render =) when all it's is not showing periferal (unselected) piece in action =DDD

Cruel Joke, sorry, let's check =)
User avatar
glimpse
Licensed Customer
Licensed Customer
 
Posts: 3715
Joined: Wed Jan 26, 2011 2:17 pm

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby smicha » Tue Jun 10, 2014 7:35 am

smicha Tue Jun 10, 2014 7:35 am
2. Subdivision level - I can set it globally via preferences. Is there a way to set it for an individual obj only?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby vimaxus » Tue Jun 10, 2014 7:40 am

vimaxus Tue Jun 10, 2014 7:40 am
Can someone please post a link where we could buy the update? not the standalone at 300.

I've spent the last 10 minutes searching for it at I can't see how it wasn't mentioned in the first post nor the email announcing it as I suppose the aim it to make the current user pool upgrade their licences not buy new ones.
vimaxus
Licensed Customer
Licensed Customer
 
Posts: 62
Joined: Fri Jan 29, 2010 7:32 pm

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby smicha » Tue Jun 10, 2014 7:43 am

smicha Tue Jun 10, 2014 7:43 am
vimaxus wrote:Can someone please post a link where we could buy the update? not the standalone at 300.

I've spent the last 10 minutes searching for it at I can't see how it wasn't mentioned in the first post nor the email announcing it as I suppose the aim it to make the current user pool upgrade their licences not buy new ones.



Go to "BUY NOW" and hit the top right button "UPGRADE FROM 1.0"
Last edited by smicha on Tue Jun 10, 2014 7:46 am, edited 1 time in total.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby glimpse » Tue Jun 10, 2014 7:44 am

glimpse Tue Jun 10, 2014 7:44 am
vimaxus wrote:Can someone please post a link where we could buy the update? not the standalone at 300.

I've spent the last 10 minutes searching for it at I can't see how it wasn't mentioned in the first post nor the email announcing it as I suppose the aim it to make the current user pool upgrade their licences not buy new ones.


go to main site: http://render.otoy.com/

and press UPGRADE button on a pop up window =)
User avatar
glimpse
Licensed Customer
Licensed Customer
 
Posts: 3715
Joined: Wed Jan 26, 2011 2:17 pm

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby vimaxus » Tue Jun 10, 2014 7:55 am

vimaxus Tue Jun 10, 2014 7:55 am
Ok thanks guys! Now anyone knows about the plugin upgrade? Like how long is the period mentioned here:
For a limited time, users who upgrade to OctaneRender™ 2 can also upgrade an existing plugin license at no additional cost to make use of an available OctaneRender™ 2 plugin or receive a voucher towards the 2.0 plugin when it’s available.

or maybe where are we to find such voucher?
vimaxus
Licensed Customer
Licensed Customer
 
Posts: 62
Joined: Fri Jan 29, 2010 7:32 pm

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby smicha » Tue Jun 10, 2014 8:10 am

smicha Tue Jun 10, 2014 8:10 am
3. I am trying to use the "random color texture" node to pin to the "3D transform" node to translate a texture over instances in e.g. X direction randomly. There is no way to do it. I asked for this feature here
http://render.otoy.com/forum/viewtopic.php?f=9&t=39912

and face_off said:

"You can feed the new Random Color Texture (which is a random color between 0 and 1 for each instance) into any compatible pin, including rotations and scales in projection nodes. So I may provide a lot of what you need."

So guys please let me know if this is possible, or if not yet - when?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby bepeg4d » Tue Jun 10, 2014 8:49 am

bepeg4d Tue Jun 10, 2014 8:49 am
Here is a simple example in .orbx format of rendom color node assigned to some cloned cubes:
rendom-color-or2b.rar

r-rendom-color-01.png

ciao beppe
You do not have the required permissions to view the files attached to this post.
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9959
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby emendix » Tue Jun 10, 2014 8:50 am

emendix Tue Jun 10, 2014 8:50 am
Just gave it a try (just some features, not all of them) and im very impressed! You guys did a great job!
emendix
Licensed Customer
Licensed Customer
 
Posts: 13
Joined: Thu Mar 13, 2014 7:20 am

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Postby smicha » Tue Jun 10, 2014 9:07 am

smicha Tue Jun 10, 2014 9:07 am
bepeg4d wrote:Here is a simple example in .orbx format of rendom color node assigned to some cloned cubes:

ciao beppe


beppe,

I am not talking about random colors - it is obvious. I am talking about random transform values, i.e., I want to move,rotate or scale texture over instances randomly in certain direction. So I would expect a node that allows me to set: min, max, step (optional), seed.

Let me give a short example: I have a 1x1x1 meter cube and I want to move an image texture over it in X direction randomly, but no more than 30cm to the left, 50 cm to the right, by +-5cm step randomly (using uniform distribution). So I would enter into the random value node: -0.3 (min), +0.5 (max), 0.05 (step), 0 (seed).

This is what I mean by random values.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland
PreviousNext

Return to Commercial Product News & Releases (Download here)


Who is online

Users browsing this forum: No registered users and 1 guest

Sun Apr 28, 2024 9:40 am [ UTC ]