smicha wrote:bepeg4d wrote:Here is a simple example in .orbx format of rendom color node assigned to some cloned cubes:
ciao beppe
beppe,
I am not talking about random colors - it is obvious. I am talking about random transform values, i.e., I want to move,rotate or scale texture over instances randomly in certain direction. So I would expect a node that allows me to set: min, max, step (optional), seed.
Let me give a short example: I have a 1x1x1 meter cube and I want to move an image texture over it in X direction randomly, but no more than 30cm to the left, 50 cm to the right, by +-5cm step randomly (using uniform distribution). So I would enter into the random value node: -0.3 (min), +0.5 (max), 0.05 (step), 0 (seed).
This is what I mean by random values.
That's not possible, the random color texture is a texture and not a value. It's for coloring instances randomly.