Thanks Radiance for keeping us updated!
Will the RLT be able to calculate correct shadows generated by objects with opacity maps? Since caustics demand too much time to calculate, isn´t be interesting to have a button to disable it?
Diogo
radiance wrote:pixie -> you need to use a scene like an interior with glossy, diffuse and specular materials, to see the difference.
a simple diffuse only object won't show the difference much.
pixie wrote:radiance wrote:pixie -> you need to use a scene like an interior with glossy, diffuse and specular materials, to see the difference.
a simple diffuse only object won't show the difference much.
Well it's not like it's a diffuse material either. I was under the impression that under direct light conditions MLT was to be many times slower, in interiors I know that MLT excels PT by a great margin, and we aren't talking on fireflies. I've set a scene where PT could or should easily excel and yet didn't, if I was to put specular, glossy materials MLT would actually trounce PT.
Elvissuperstar007 wrote:Will there once a button in the sun ...... volumetric light?
animation volumetric light and animation light
radiance wrote:Just take a glossy suzanne on a plane, with a sunsky shining brightly on it, and the sunlight is covering 1/3rd of your suzanne.
compare PT against MLT and you'll see the difference.
Radiance
pixie wrote:radiance wrote:Just take a glossy suzanne on a plane, with a sunsky shining brightly on it, and the sunlight is covering 1/3rd of your suzanne.
compare PT against MLT and you'll see the difference.
Radiance
Will this give advantage to PT? An infinite light and indirect ligth?
andrian wrote:Ok, this rise the question, since the new algorithm is similar to bidirectional path tracing , will we be able to navigate our scene as we do now with path tracing?
radiance wrote:andrian -> no, it's meant for rendering finals. you will be able to navigate, but it won't be a smooth experience
Radiance
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