Hi,
Im on a long night here rendering (GTX460 zzzZZZZzzZZ rs) so i have some questions about the development of octane render, despite beign an excelenet rendering software, i think that have some problems, and everyday im entering in this forum to see some answers and new tricks, and i dont find much nedded information, here some questions:
Im a Architect abd im usign windows 7 64 and Blender 2.63c
- There´s a word about new fetures that going to enter in next build? (texture rotation, render selection, real light parameters, and some crucial stuff?
- Timeframe of updates, even blender have one;
- About blender plugin, any word about it? this is very important thing, a lot of people uses blender, even with cycles in it, i think that OR is much better..
- A button to change all materials to diffuse, glossy or others could help a lot, in the begining of scene config;
- Can i save my render config in kernel? if not that is a important thing to put in future builds;
- Batch render?? save scenes and put a maximum samples, and then OR render the next saved position... can we do that?
- Export in PSD layered? ou XCF (GIMP) layered?
- Store some colors in color selector, for instance, indoor painting, or aspaht color tones, skin tones;
- Auto save previews at x minutes, sometimes power shortage happens;
- More Image Filters, but the kodak kodachrome is amazing;
- Some imagens need some kind of results others not, cand we have a totally biased kernel? the PMS ia almost it;
- Animate camera? to create a walktrough into model...
Sorry if my questions sometimes can be kinda crazy, but im going to stay up all night and the batch render feature righ now coudl sabe my sleep rs.
And another thing, a tutorial database, with tutorials for animation, archviz or any other kind use in OR, i cant see in the forum something like that, like some pre config scenes for some kind of use..
Thanks so much for your answers, sorry about my english, and i if a made wrong question.
P.S: im always try to create a scene like in the gallery and i can get even close to that, for example the first image on architectural gallety is amazing, bu ti dont think that i can reproduce something like that.