This is the first maintenance release of 2021.1., which fixes various bugs and issues.
You can find an overview of all new features and improvements of version 2021.1 here.
This version supports all current NVIDIA GPUs with compute model 3.5 or higher. Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux.
Changes since OctaneRender 2021.1:
- Added Cryptomatte AOVs for mattes based on the render layer, user instance ID and geometry node name of an object.
- The Alembic and FBX import and export try to keep node names intact as much as possible.
- Brought back the option "Emulate old volume behaviour" to the kernel nodes.
- Added a small offset to cell noise and the checkerboard texture to avoid artefacts on axis aligned planes that lie exactly on the face of a checkboard / cell cube.
- Overhauled the way how render work is distributed to local and remote GPUs: The main idea is to reassign already assigned but unfinished work to available GPU when there is no more unassigned work left. This avoids that net rendering may hang due to unfinished work, because some intermediate result got lost. It may also reduce the render time when the local GPUs are out of work but Octane is still waiting for one or more render nodes to finish and return their result.
- Fixed clipping material that is a vectron mesh not working correctly as it casts shadows over other materials its clipping.
- Fixed emission with "Visible on diffuse" disable still being visible on universal materials with a coating (see viewtopic.php?f=86&t=78865).
- Fixed render failure on render nodes if AI light is enabled for sphere light primitives.
- Fixed render failure in scenes with mix materials when clay mode is enabled.
- Fixed render hang if you use an environment texture that uses the "Sample position" texture and if "Importance sampling" is enabled.
- Fixed render failure when you use a texture with projection "Sample pos. to UV" for vertex displacement.
- Fixed light linking through transparency surfaces giving unexpected results.
- Fixed incorrect Vectron® bounding boxes if there are object layer maps in the node tree.
- Fixed noise pass not applying gamma when an OCIO view is selected.
- Fixed denoiser not working on CPUs without AVX support.
- Fixed mismatch between the main AOV with post FX enabled and the composite of the main AOV with the post-processing AOV.
- Fixed a bug where skeletal animation doesn't work if the joint node is not animated.
- Fixed crash in the FBX export if an exported material has a bump map (see viewtopic.php?p=406531#p406531).
- Fixed issue that caused some meshes of FBX files not being loaded.
- Fixed loading of FBX files with relative image paths.
- Fixed failure to write OpenEXR files to paths that contain characters that are not in the current ANSI code page.
- Fixed render timer not starting if no local GPUs are used for rendering.
- Fixed the cuDNN download for the demo version on systems that didn't run OctaneRender before.
- OSL: Fixed
raytype("shadow")
for volume scattering and absorption textures. - OSL: Fixed referencing of vertex attributes via unconnected OSL input variable.
- Standalone: Rearranging items in the node graph editor can now be undone.
- Standalone: Dragging a renderable item in the node graph editor will not start rendering. Only clicking on a renderable item does.
- Standalone: To help with Cryptomatte, you can now rename material, volume and object layer nodes in the node inspector even if they are owned by a pin.
- Standalone: Gizmos are now taking the lens shift of the camera into account.
- Standalone: Fixed incorrect focus on input linker when "Show in graph editor" is selected for a material node that is connected to a scene node graph.
- Standalone: Increased the maximum frame rate of various animation and batch render scripts and jobs to 1000 fps, to make it consistent with the animation settings node (see viewtopic.php?p=407384#p407384).
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2021.1.1 Standalone for Windows (installer)
OctaneRender Enterprise 2021.1.1 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2021.1.1 Standalone for Linux
OctaneRender Enterprise 2021.1.1 Node Windows (installer)
OctaneRender Enterprise 2021.1.1 Node for Windows (ZIP archive)
OctaneRender Enterprise 2021.1.1 Node for Linux
Downloads for Studio subscription users:
OctaneRender Studio 2021.1.1 Standalone for Windows (installer)
OctaneRender Studio 2021.1.1 Standalone for Windows (ZIP archive)
OctaneRender Studio 2021.1.1 Standalone for Linux
Demo downloads:
OctaneRender Demo 2021.1.1 Standalone for Windows (installer)
OctaneRender Demo 2021.1.1 Standalone for Windows (ZIP archive)
OctaneRender Demo 2021.1.1 Standalone for Linux
Happy rendering
Your OTOY team