NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Fri Jan 05, 2024 7:58 am

bepeg4d Fri Jan 05, 2024 7:58 am
Great to hear it is working for you too :D

For other users, here is a video by Raphael Rau on how to setup Network rendering in c4doctane:
https://youtu.be/1gCWZYSMUvc?si=wENkR7FHUJa2wGt3

Happy GPU Net rendering!

ciao,
Beppe
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby shtl_1 » Mon Jan 08, 2024 5:40 pm

shtl_1 Mon Jan 08, 2024 5:40 pm
bepeg4d wrote:Hi all,

c4doctane 2023.1.2 is out:
https://render.otoy.com/plugindownloads ... .2_OSX.zip

You can find the release notes here:
viewtopic.php?f=85&t=82847

This version also fixes the issue of force quitting after closing C4D, if RedShift is activated.
(Big thanks to Peter Bokor for the great help on this)

Happy GPU rendering, and Happy New Year :D

ciao,
Beppe


Afaic since installed, zero crash for today =D
Great 2024 starting, happy new year all !

EDIT:
Cannot quit c4d 98% of the time. (force quit only)
Get tons of crashes a day IF I USE OCTANE. I uninstal it if I don't use it to avoid instability.
As soon as i go deeper in scenes, nothing really works, crashes.
Last edited by shtl_1 on Mon Jan 15, 2024 5:21 pm, edited 1 time in total.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby cjadams » Mon Jan 08, 2024 8:08 pm

cjadams Mon Jan 08, 2024 8:08 pm
I happily have my M2 ultra mac studio using the RTX 4090 in my PC.. happy … a bit of beachballs from time to time.. but mostly working…

NOTE i had to install into the user/prefs/maxon/ ….plugins area and NOT the /Applications/Maxon/cinema4d …plugins era.. since all i got was beachballs. .i assume OS permissions or such …. after i moved it .. things worked!
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby davidvonbehr » Tue Jan 09, 2024 8:12 am

davidvonbehr Tue Jan 09, 2024 8:12 am
bepeg4d wrote:Hi David,
thanks for sharing your tests.
Yes, the speed is scene dependent.
Maybe you can share a screenshot of the info-bar per scene loaded in Live View, in order to have a rough idea about the scene complexity, like poly count, memory used, ecc.
About Network rendering, what type of network connection do you have between PC and M3?

ciao,
Beppe


Hi Beppe,

now I had the chance to redo the test with wired network and here are the results - very interessting to my eyes. It seems that the more complicated the scene gets the less advantage is on the PC side. When OOC is used, you can see the advantage of the giant unified memory on Mac.

And one thing is very remarkable: the Mac does all this in nearly complete silence and on battery! The M3 Max really is a masterpiece of a chip.

Best,
David

Octane Render plattforms.jpg
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby k.w.b2 » Tue Jan 09, 2024 7:35 pm

k.w.b2 Tue Jan 09, 2024 7:35 pm
Hi

are there any updates on the Octane X for AMD GPUs?
I have an Mac Pro 2019 and I'm until now stuck MacOS Montiray
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Wed Jan 10, 2024 7:59 am

bepeg4d Wed Jan 10, 2024 7:59 am
Hi David,
thanks for sharing the new tests.

10 Gbit Ethernet is a must to have for Network Rendering, otherwise, the Render-Node machines can take too much time to get the scene from Workstation (M3), especially if the rendering time per frame is quite short.

With 1 Gbit Ethernet it is possible that Render-Node receives the scene while Workstation (M3) has already almost finished to render the frame, so contribution is minimal, but in general, on second or third frame most of the scene is already loaded, and you should see the rendering speed boost of Render-Nodes.

Try to render a Camera animation sequence for at least ten frames, you should see the difference after few frames, even with a complex scene.

ciao,
Beppe

P.S. I also have a Mac Pro 2019, and my solution was to install Win 11 via Bootcamp, connect a couple of Nvidia GPUs also via Thunderbolt, and use it as Render-Node via 10Gbit Ethernet connected to an M2 Pro machine, fantastic setup!
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby mitchino » Wed Jan 10, 2024 8:47 am

mitchino Wed Jan 10, 2024 8:47 am
So that makes it sound like even when using 10GBit Ethernet, having the render nodes doesn't really help when working in the live viewer for look dev etc.

It would be a great help, if anyone has time, to post a video showing the difference in speed and function in the live viewer when using just a mac, and using a mac and PC slave.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby SimonKn » Wed Jan 10, 2024 3:32 pm

SimonKn Wed Jan 10, 2024 3:32 pm
cjadams wrote:ITs not just you.. the network panel doesn't work for me either.. regardless of: Mac to Mac - Mac to pc
I'm hoping we don't have long to wait to finally after years.. be able to do MAC-PC rendering!!!


Did this ever get resolved?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby cjadams » Wed Jan 10, 2024 3:57 pm

cjadams Wed Jan 10, 2024 3:57 pm
SimonKn wrote:
cjadams wrote:ITs not just you.. the network panel doesn't work for me either.. regardless of: Mac to Mac - Mac to pc
I'm hoping we don't have long to wait to finally after years.. be able to do MAC-PC rendering!!!


Did this ever get resolved?



Yeah.. it was the previous version.. so wasn’t done yet.. this latest alpha 2 seems to work just fine.. well for an alpha… normal be cautious with using it in production warnings apply
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Thu Jan 11, 2024 10:48 am

bepeg4d Thu Jan 11, 2024 10:48 am
mitchino wrote:So that makes it sound like even when using 10GBit Ethernet, having the render nodes doesn't really help when working in the live viewer for look dev etc.

It would be a great help, if anyone has time, to post a video showing the difference in speed and function in the live viewer when using just a mac, and using a mac and PC slave.


Sorry I have no time to prepare a Video, but trust me, Network rendering makes a huge difference in both Live View and Picture Viewer, especially at 10Gbit.

Here is a KitBush scene with ~15 millions triangles that needs 8':21" to reach 1024 samples without Net Render in Live View:
IMG_0803.jpeg


And here is with Net Render enabled, it needs only 1':02" to reach 1024 samples in Live View:
IMG_0804.jpeg


Here is the difference in scene loading time with 10Gbit in Picture Viewer, only 4" for Net render to start:
IMG_0801.jpeg


And with 1Gbit, Net render starts after 1':23":
IMG_0802.jpeg


ciao,
Beppe
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