xsi rendermap - lightmaps

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xsi rendermap - lightmaps

Postby M3dParma » Mon Nov 14, 2011 9:02 am

M3dParma Mon Nov 14, 2011 9:02 am
hello guys,
I am new octane render user
I am very interested, I downloaded the demo and I tested my xsi scene,
I create rendermap \ lightmaps for games, I could not create rendermap, xsi plugin is only in commercial version
Therefore, I ask you if you can create rendermaps, for example, I have a room with furniture, each object can rendermap?
how it works in rendermap octane?,
thanks
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Re: xsi rendermap - lightmaps

Postby t_3 » Mon Nov 14, 2011 9:46 am

t_3 Mon Nov 14, 2011 9:46 am
M3dParma wrote:hello guys,
I am new octane render user
I am very interested, I downloaded the demo and I tested my xsi scene,
I create rendermap \ lightmaps for games, I could not create rendermap, xsi plugin is only in commercial version
Therefore, I ask you if you can create rendermaps, for example, I have a room with furniture, each object can rendermap?
how it works in rendermap octane?,
thanks

octane uses standard u/v sets, and works with texture atlases (=rendermaps i suppose). if xsi can export a wavefront .obj/.mtl, you may try it that way, as the current exporter works similar to exporting a .obj/.mtl & importing int into octane (just easier)...
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