gilfanovruslan wrote:I think something is misunderstood. Radiance said:"Absorption (and SSS) now also allows the use of 3D procedural textures to define the absorption for true volumetric 3D procedural media."
Where are 3d procedural textures? Where is TRUE VOLUMETRIC 3D procedural media?
"BTW, you can use a 3D procedural to define the scattering density in 3d space, to create clouds in an object, so if you place a large box over your scene, you can use procedurals to create real clouds or smoke/mist situations."
If there is a box over whole scene we do see nothing!
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